Research is a gameplay feature in .
You can research more than 40 technologies that unlock various
buildings, edicts, constitution principles, citizen manager traits and other dictatorial goodies.
Each technology requires a certain number of previously completed technologies as a prerequisite. It is possible to research all of the technologies available in a particular
Era. Technologies can be queued - in this case research on the next technology in the queue begins automatically as soon as the previous one is completed.
Starting the game in a later Era or progressing in the campaign will automatically grant all technologies from the previous Eras. Advancing to the next Era in the same scenario will not grant any technologies.
The Sickle: Farm Upgrades
Cowboys: Ranch Upgrades
Mine The Trigger:
Military Fort Foremen:
Managers with Productivity Skills Planks:
Lumber Mill Paper:
Newspaper Red Tape: Census, Urban Development and Building Permit edicts
Constitution: Voting Rights, Religion and State, and Armed Force options in Constitution
Embassy, Praising of Foreign nations in Embassy Legalese: Political Rights, Labor Policy and Citizenship options in Constitution
Power Plant Table Manners: Delegation and Alliance options in Embassy
Steel Mill Tanks:
Army Base Socialism: Social Security, Literacy Program and Mortgage Subsidies edicts
Managers with Military Skills Accounting:
Customs Office Shiny:
Spa Hotel, Beach Villa Inferiority Complex:
Modern Apartment, Fashion Company Small Print: Digital Rights, Globalization and Ecology options in Constitution
Aerodrome The Internet: E-Government, Free WiFi and IT Education edicts
Hydroponics Farm Swiss Future: Convert Research points into Swiss Bank account
The Future: Convert Research points into Money
Future Materials: Free Building
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