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Missions (Tropico 4)

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Tropico 4 features 20 missions in the main campaign and an additional mission in each DLC pack. The missions place you in charge of different islands, each with its own scenario and goals to accomplish. Unlike Tropico 3, Tropico 4's missions follow a linear storyline in which a newly elected president (you) rises to power.

The sections below may contain spoilers. Only read them as a last resort.

Campaign MissionsEdit

Rise to PowerEdit

  • Island: Santa Clara
  • Synopsis: After taking charge of a 'fourth world country' that lacks even the most basic facilities, presidente's mentor Generalissimo Santana puts forth a checklist for providing the island's citizens with food, religion, healthcare, housing, and entertainment.
  • Strategy:

After placing two corn farms, build a third farm (or, better yet, a plantation) for tobacco to earn income and do a side quest the capitalists, earning the island an extra $10,000. It's a good idea to invest some of this money into a high school.

As soon as you can, build a clinic and a couple entertainment buildings - such as a pub and restaurant - to keep the average healthcare and entertainment quality up (both of which you'll need at least 45% in to complete the mission). You'll next need to build and fully staff both a church and a ministry, which will likely require you to hire foreign experts to fill all the positions. If you've built a high school, you should soon have enough high school educated men to become priests. Alternately, you can make all four of the soldiers working in the palace work as priests until the objective to staff the church is complete.

Try to hold off on building housing until you're given the task to do so; the task is to build new housing units (either 2 tenements, 3 apartment blocks, or 5 houses), so the game won't recognize housing you built before the task.

Once you've completed all the necessary tasks, your final goal is to get re-elected. If you're having trouble with the election polls, try issuing Social Security or Tax Cuts. If that doesn't work, you can always just 'adjust' the votes to get re-elected.

During the mission, Nick Richards will inform you that Santa Clara has been selected to receive an annual $5,000 grant every year that it maintains a literacy program.

Optional tasks in this mission include exporting 500 units of fish, increasing the average food quality to 60%, having 4 doctors, exporting $25,000 worth of goods, and having an average happiness rating of 45%. Each of these tasks earns $25,000 in Swiss bank funds.

It's All MineEdit

  • Island: Isla de Hierro
  • Synopsis: In order to earn money, the presidente becomes business partners with Keith Preston, the CEO of Fruitas Ltd., and begins mining operations on a dangerously seismic island.
  • Strategy:

Build two mines near the iron deposits to the south and the west of the city. After you've exported enough iron, the price of the ore will drop and you'll be asked to start exporting your choice of gold, bauxite, or salt. No matter which mineral you pick, build a salt mine at the base of the temple complex and two mines near the gold and bauxite deposits to the east. This will give you a total of 5 mines, enough to complete a side quest Keith gives you. Keep at least $10,000 in savings in order to pay prospectors when Keith offers it. This will unlock new ore deposits and allow you to turn one of your ore mines into a much more lucrative gold mine.

After you've exported enough of the second ore, an earthquake with hit the island, destroying the first mine that was built and trapping the miners underground. Not long afterwards, China will offer to sell you a large drill to reach the miners with for $10,000. The drill is defective and simply causes another earthquake, but you're unable to continue the scenario until the drill is bought and used. After the second earthquake, you're required to publicly blame China, yourself, or the 'powers that be' over the incident. Blaming China is the best of the three options, since the island's economy isn't based on selling goods to China, blaming yourself lowers the respect of everyone, and blaming the powers that be triggers a random disaster.

Miss Pineapple will suggest perfecting the defective drill's technology by building an Academy of Science and having at least 4 professors on the island. Once this is done, you can free the miners immediately or bide your time in order to get more donation money. The first time you wait, the UN gives you $9,957 out of $30,000, saying the rest of the money was somehow "lost" in paperwork. The second time you wait, Keith gives you $15,000. If you wait a third time, the citizens of Tropican start an uprising while the miners free themselves. Once the miners are out, you simply need to wait until you've made another $100,000 in ore exports. You can speed up the process by building more mines or a customs office.

Into the SpotlightEdit

  • Island: Cara Libro
  • Synopsis: To gain global recognition, the presidente develops a newly independent island into a famous tourist destination and uses it to host a meeting between several world leaders.
  • Strategy:

Cara Libro is a former British colony that was recently declared independent, but still pays a 20% tax on all its exports. This is slightly made up for by the mining operations on Isla de Hierro, which will start sending you $2,000 every 6 months. Eventually, you'll be able to pay $20,000 to get the British to drop the export tax. This may come in handy, since another earthquake is set to hit the Caribbean, again stranding miners on Isla de Hierro and cutting off the flow of money from the mines there.

To start, build a tourist dock along the coast of the bay east of the city, followed by 5 bungalows and a garage nearby. Once the bungalows are built, you'll be asked to build your choice of a tour office for eco tourists, a cocktail bar for spring breakers, or a spa for wealthy tourists. Once done, the UN will grant you a free hotel.

To finish the island, you'll need to attract 1,000,000 followers. Various tasks will pop up offering ways to attract followers, including having $100,000 in your Swiss bank account, building a TV station, building a luxury liner, having 3 hotels and 5 attractions, having an Environment rating of 60, having a Crime Safety rating of 60, and issuing the Print Money edict.

In the latter half of the game, you'll be asked to host a visit between international leaders. To do this, you'll need to have a rollercoaster for Generalissimo Santana, a luxury hotel for senator Nick Richards, and at least 5 soldiers to provide security for rebel leader Marco Moreno. During the visit, several events take place that can be used to obtain more money or followers, including surrendering Marco Moreno to the CIA, publicizing a rollercoaster accident involving Santana, and releasing photos of Nick Richards at the cabaret.

IMPORTant BusinessEdit

  • Island: Yermo Encarnado
  • Synopsis: The presidente, still in partnership with Keith Preston, develops a barren island with no natural resources into an international trading port.
  • Strategy:

Yermo Encarnado is very rocky, barren, and ugly. Instead of focusing on farms, mines, or tourism, build a customs office and a cannery and immediately begin importing coffee to can and resell. Don't upgrade the cannery to produce freeze-dried coffee though. When you can afford to, build a second dock and teamster's office, as these will be needed for a couple side quests you are given later.

Once you've exported 1000 units of coffee, Keith will push you to make the island earn $100,000 in industrial profits within the next 8 years, otherwise he'll take it over. Begin branching out and upgrading the island's industry to make the money. The price of plain canned coffee will drop, so now is a good time to build a wind power plant nearby and buy a freezer unit. Importing sugar and tobacco and building a rum distillery and cigar factory are also good ideas, since a scripted event will take place where the price of rum increases dramatically, followed later by the price of cigars and finally furniture.

Once you've got the profits in on time, Keith will want the island to be generating a total of 121 MW of power. If you've been building wind power plants high in the mountains of the island to get factory upgrades, you should already have enough electricity. The next task Keith gives you is to build a shopping mall and import 500 luxury goods. Keith's final task will be to have 40 factory workers on the island. Again, if you've built a lot of factories already, you should have enough to pass. If you find you still need more workers, consider building a weapon factory, as Keith will give you the optional task of exporting weapons at a premium price.

A side story in this scenario involves strikes by unhappy immigrant workers that Keith sends to the island. These strikes can be handled diplomatically by building a cosmic pin, also earning you $5,000 Swiss bank and mansions increaseing respect by 10 or despotically by converting a colonial fort into a dungeon and arresting several of the workers decreasing respect by 10.

A good strategy could be leasing the dungeons to superpowers.

Optional tasks are exporting $500,000 worth of industrial goods awarding you $50,000 Swiss bank then 1000 units at 50% higher price awarding you $20,000 swiss bank and building a blimp for increasing the smartness of the population. 

Tropico Above AllEdit

  • Island: Isla Desconcida
  • Synopsis: After Tropico is called 'boring,' the presidente starts breaking world records and topping the UN leaderboards, inadvertantly upsetting Brunhilde Van Hoof, the vindictive UN official.
  • Strategy:

You'll be presented with three records to try and break; the World's Biggest Papaya (having 4 papaya farms), the World's Largest Mustache on a Woman (having an overall happiness of 55), and the World's Smelliest Cheese (having 6 goat ranches). Unfortunately, no matter which record you pick, you manage to upset Brunhilde Van Hoof, the UN representative, who will temporarily boost the cost of all construction to try and stop you. After you achieve the first part of the record, you'll be given a second goal depending on the record you picked; building a horticulture station near the papaya farms, having 7 soldiers, or building a garbage dump near the goat ranches.

Of the three records, the World's Largest Papaya is the easiest to get, since you already have 2 farms built. Simply set those farms from growing corn to growing papayas and build two new papaya farms nearby, along with a horticultural station. If all goes well, the record will be achieved before Brunhilde's boost in construction costs even takes effect.

Once you've obtained the first record, you'll be asked to achieve five more records in the form of events. These records include things such as surviving an attack by 5 rebels, having 3 generals, building a rum distillery near 2 churches, building a nuclear program, building a zoo, having 2 banks, and having 3 docks.

Once you've achieved 5 of the records (or all 7, if you want to get $50,000 in your Swiss bank account), you'll need to build a mausoleum to win the scenario.

Bickering FactionsEdit

  • Island: Santa Teresa
  • Synopsis: After taking control of an island where political passions run high, the presidente has to choose sides between internal factions, all under the threat of all-out violent rebellion.
  • Strategy:

Four times during the scenario, you'll be asked to choose one faction over another and to accomplish a task for your chosen faction. Each time you choose a side, the faction you pick will have better relations with you while the opposing faction will have reduced relations and will initiate their factional disaster until relations with them have improved again.

The first choice you need to make is between the Capitalists and Communists. The Capitalists will want you to base the economy on tourism by building a tourist dock and 3 hotels or motels, in exchange for $15,000. However, angry Communist rebels from around the world will begin arriving on the island. The Communists will want to base the economy on agriculture by having 30 farmers, in exchange for $10,000. Under this choice, worried Capitalists will start a campaign of corruption, shaving 20% off all income from exports. Whether you choose a capitalist or communist agenda, Marco Moreno will become angry and rile up the citizens, making them more likely to become rebels.

The second dispute is between the Intellectuals and Militarists. The Intellectuals want to begin a European-backed S.E.T.I. project by building 5 satellite dishes, which the EU will pay $15,000 for. The Militarists want to focus on the rebel threat and will want at least 12 soldiers or generals on the island. However, focusing on the military sparks student protests; no high school or college students will graduate until the protests end. If you're planning to choose a militarist agenda, it may be a good idea to train soldiers and generals before you need to make the choice.

The third dispute is between the Environmentalists and the Religious. The Environmentalists will want to clean up the island's ecosystem by building 3 garbage dumps and a horticulture station, which will boost the island's tourism rating by 30 but make any visitors to churches or cathedrals lose respect in the anathematized government. The Religious want to build the Christ the Savior statue to show off the island's piety, but angry Environmentalists will shut down your most profitable, polluting building. Going with the Environmentalists is likely to be the most affordable and rewarding of the two choices, especially if you based your island on tourism.

The fourth and final decision is between the Loyalists and the Nationalists. The Loyalists will want you to build a mausoleum to further your cult of personality and attract 20 high school educated workers to the island, but angry Nationalists will take to the streets and start rioting with immigrants. The Nationalists will instead want to build a nuclear program and get Tropico a free armory, but the membership of the Loyalist faction will start diminshing as they lose faith in the leadership.

Once all four sides have been chosen, Marco declares that he'll launch a massive assault on the palace in the next 2 years. You should spend this time building up the island's military, especially if you selected an Intellectual agenda and don't have many soldiers. Place a couple guard stations or bunkers around the palace and make sure your soldiers are well trained.

An optional side quest in this scenario involves hiring 3 secret agents to investigate Marco and find out why the island's internal politics are so unstable, in exchange for Swiss bank funds and another to bulid a army base for another $20,000 Swiss bank funds and building up the army which will give you $500 Swiss bank funds for every soldier or General on the island.

Near the end of the mission Nick Richards is appointed Vice President and send $25,000 to help deal with the rebel attacks.

CrisisEdit

  • Island: Pachanga Volcánica
  • Synopsis: Caught in the middle of a Cold War missile crisis, the presidente needs to prepare to defend Tropico against the threat of global nuclear war. Things take a turn for the worse when the US president is assassinated by an agent claiming to work for Tropico, requiring the presidente to flee the country under a new identity.
  • Strategy:

Throughout the scenario, you must keep track of the US defense readiness condition or DEFCON. The DEFCON starts at 5 and rises and falls depending on global events. If the DEFCON ever reaches 1, it means the world is thrown into a nuclear war.

Start earning money from basic exports and build a weapons factory as soon as you're able to afford it. Not only do you need one for the scenario but the price of weapons will rise dramatically throughout the game, thanks to the Cold War military build-up.

Early in the mission, a coup d'etat will take place on Santa Clara, possibly backed by the USSR seeking to find a Caribbean base for its military in order to get closer to the US. From that point on, any rebel attacks or coups that happen on the island will lower the DEFCON status.

Tropico itself will need to build its own military as well, requiring 4 tasks to be completed. For each of these tasks, you're able to ask for help from the US, the USSR, or neither. Asking for help gives you a bonus related to the task and a +5 relations boost with the superpower you asked while doing the task on your own makes the DEFCON go up by 1. The tasks are building an armory (the US will give you one for free and the USSR will send 2 generals to man it), building 3 guard stations (the US will lower construction costs by 33% while the USSR will send you new weapon design plans to increase your weapon prices by 10%), having a total of 20 soldiers (the US will give you a free high school to train new soldiers with while the USSR will increase the skills of all soldiers you have), and building a nuclear power plant (the US will take 25% off the price of the building while the USSR will send you uranium at a cheaper price).

Be aware that, half way through the mission, the US will begin constructing missiles in Europe, which will drop the DEFCON will drop by 2 after six months.

Once you've built a nuclear power station, you'll need to develop nuclear weapons. You can either pay $50,000 to instantly get the plans for them or develop them over time. Every month that goes by, you'll earn 1 point of research for every professor in Tropico. You'll need 500 points to create the weapons.

Unfortunately, after you've developed the weapons, the US president will be assassinated by 'Juanito,' an agent who claims he was sent to kill the president by you. The DEFCON will drop to 3 and Nick Richards, having gone from a vice-president to the president, will take control of the US and begin to hunt you down with the help of the UN. To escape from the island alive, you'll need to pay $75,000 for a new identity or have 10 docks within 4 years.

Throughout the scenario, various optional tasks will pop-up that will allow you to earn money or other bonuses in exchange for furthering the war crisis and lowering the DEFCON. These tasks include selling weapons to the Middle East at a premium (+20% weapons export price for -2 DEFCON), exporting 500 iron to an unknown buyer ($10,000 for -1 DEFCON), building a chemical plant to develop chemical weapons (+10% weapons export price for -1 DEFCON), and create a nuclear program for the Middle East ($250,000 for your Swiss bank account for -2 DEFCON). There's also a reoccuring task; testing out nuclear weapons for the US or USSR. Each time you allow a weapons test, you earn $10,000, drop the DEFCON by 1, and get -10 relations with the superpower you didn't pick. The Environmentalists will also be upset, similar to when you enact the Nuclear Testing edict.

There's two ways to boost the DEFCON. One is to build a foreign office when the UN asks you to and the other is to host the Pan-Caribbean Summit. This costs $2,500 the first time and costs an additional $2,500 each time you host it.

There's also some optional tasks which don't affect the DEFCON any. These include building an Academy of Science to study new weapon designs (+10% weapon export price), building a brand new army base to attract 3 generals to the island, and swamping the market with weapons by having 3 weapon factories on the island ($100,000 for your Swiss bank account).

At the end of this mission you will lose all your Swiss bank account money you have earned during the previous missions and this one and your fame.

SurvivalEdit

  • Island: Isla Oscura
  • Synopsis: Under a new identity, the presidente takes control of a former penal colony turned smuggling port and must find and take care of the three heads of the island's crime families.
  • Strategy:

Isla Oscura is ruled by crime families and a large number of criminals prey on the regular citizens. Your first task is to build a police station and a prison, so it may be a good idea to build a high school early on to educate a police force. Once you have the proper buildings built, you'll need to crack down on the criminals by having at least 5 criminals arrested. Note that a Labor Camp will not count for the purposes of this goal; any criminals must be put into a prison. By advised that, after arresting a couple of the criminals, a bomb will go off in the police station, requiring you to rebuild it. The police officers running the prison can still arrest criminals on their own, but it's harder since there's just two of them.

Once you've arrested enough criminals, it becomes apparent that a normal police force can't handle the crime situation, so Penultimo suggests hiring 3 secret agents. Once all the agents have been hired, you'll be asked to give them $20,000 in order to grease enough palms to find out the identity of Don Aemillio, the head of racketeering on the island. You can deal with the don by having him arrested or executed (note that him going to a Labor Camp does not count as being arrested). Once you've done so, it's suggested that you fire your secret agents and keep their headquarters closed, because the Mafia will find and eliminate all your agents, requiring you to hire 3 more. Once this event happens, you can reopen the headquarters and allow the agents to start work again.

Eventually, a stash of smuggled contraband will be found in a cave by the beach. If you're in need of cash, you can opt to confiscate and sell off the goods for $10,000, but the best choice is to put the cave under surveillance without alerting the smugglers. Doing so will uncover the identity of Donna Bella, the main contact between Tropico and Italy's crime families.

Next, a string of unexplained fires will break out in several buildings, prompting Penultimo to ask for $60,000 in bribe funds for your secret agents to uncover Don Moriarti, the final head of crime on the island and the one behind the arson attacks.

Partway through the scenario, a briefcase with a $10,000 bribe will appear in the palace, which you can send to the treasury or your Swiss bank account. You can also choose not to touch the briefcase at all.

Throughout the scenario, Penultimo will suggest sending letters to your old contacts - Nick Richards, Keith Preston, and Generalissimo Santana - to try convincing them that you didn't order the assassination of the US president. However, Nick Richards never replies, Keith Preston denies ever doing business with you, and Generalissimo Santana reveals that he was part of the conspiracy against you and is now ruling in your place.

Optional tasks during this include having at least 10 policemen for which the Capitalists will pay £10,000 Swiss bank funds, having 3 guard stations for which the Militarists will pay another £10,000 and will also decrease the chance of rebels and issuing prohibition which will give you £1,000 Swiss bank funds for each year it is active. It is best not to do the last one because crime will increase and the money is given  by the criminals not the Religious faction (Don Moriati will always be leader of the religious faction)

No One Left BehindEdit

  • Island: Nueva Esperanza
  • Synopsis: The presidente heads to an underpopulated island with the intention of making money by accepting all the disenfranchized people of the world.
  • Strategy:

Immigration on Nueva Esperanza is controlled by scripted events, where large groups of unwanted people from around the world will start heading to the island to find a place to live. Each group presents a challenge, as it causes a negative effect to befall the island until a task is completed to satisfy the group.

Provide for the basic needs of your citizens, then build at least four or five ranches set to produce llama wool. Build a cabaret for entertainment, then a grade school. These will help with the first two groups of immigrants; 50 mimes who demand a cabaret to practice in and 8 cold-hearted lawyers. Every year where there's no cabaret to please the mimes, 1 citizen will die under mysterious circumstances. Every year that the lawyers remain cold-hearted, 1 person will join the rebels. In order to warm up and make the lawyers friendly, you'll need to have a grade school and export 500 units of llama wool.

After the lawyers are taken care of, the next group consists of 30 telephone hygienists from Canada, who will lower all export prices by 20% until 2 shopping malls are built. Though these shopping malls don't need to be operational, it may be a good idea to build a power plant and make them work anyways, to provide more jobs for the booming population. While export prices are reduced, it'll be a good idea to move into the tourism industry, especially as the next two groups require building good tourist attractions.

The next group are 50 starving artists, who's perceived laziness will drop relations with the Militarists. This persists until a Museum of Modern Art is built. Following them are 40 former pirates, who will make 2 citizens turn into criminals every year until a luxury liner is bought.

The final group to arrive are 40 circus rejects, who are so hideous that not even freakshows wanted them. Their arrival devastates the tourist industry, dropping the tourism rating by -50%. This can be fixed by having 10 doctors on the island to perform cosmetic surgery. The easiest way of getting the required doctors is by building 2 hospitals which - when combined with a standard clinic - provide enough job slots.

The final goal of the scenario is to prove that the motley collection of the world's unwanted people can be useful. Doing this requires having $1,000,000 in the treasury. There will be several opportunities to make money using most of the disenfranchized folks. This includes constructing a zoo and an airport to help the mimes rehearse a play and go on Broadway to earn $300,000, exporting 1,000 units of lumber to help the ex-pirates build a ship and allowing them to find treasure worth $300,000, having 15 professors on the island to help the telephone hygienists combat a plague, and - if all else fails - having the lawyers sue a minor power over something frivolous for $200,000 and the ire of the selected region.

Halfway through the mission, Penultimo suggests getting around the island's poor industrial image by "mislabeling" Tropico's goods to say "made in China." This naturally will anger China, but will increase export prices by 15%. Unless your economy relies on selling canned goods, it may be a good idea to accept the suggestion. Later, Penultimo will give the presidente a chance to insult European cheeses and claim that Tropican ones are superior. This will upset the EU but increase the export price of goat cheese by 50%, which may make it useful if you've kept the ranches from earlier.

During another part of the scenario, scavengers find a glass dagger filled with sand. According to Sheik Sallim, the dagger is an ancient Persian relic that he wishes returned to its native land. You can choose to give the dagger to the Middle East in return for boosted relations or you can choose to sell the dagger to a private collector for $30,000. If you intend to sell oil or oil products, it may be a good idea to give the dagger to Persia; besides the boosted price of oil-based goods, the Middle East tends to give gifts of $30,000 to its friends.

Independence DayEdit

  • Island: Isla Desconcida
  • Synopsis: Upon taking control of an ex-British island that isn't even a recognized state, the presidente hatches a plan to get Europe to reaccept the island as a colonial territory. Once the island is up and running with the EU's help, the presidente works with the USSR to start a violent revolution to declare independence.
  • Strategy:

At the start of the mission, most advanced buildings will be unavailable, since no one is willing to sell sophisticated blueprints or parts to such a backwards region. In addition, at some point early on, Penultimo will inform you that ships have a 400 year old tradition of never docking at the island. In order to be convinced to 'break tradition,' the freighter captain needs to be paid $1,000 every year.

In order to get the island into the public eye of the EU, a ministry must be built and a financial crisis must be staged by plunging the island into $5,000 of debt. This can easily be accomplished by paying for the quick building of the ministry, a clinic, a high school, and a pub. Make sure the pub is the very last thing built in this manner.

Once the EU is alerted to the crisis, it will start efforts on the island to allow it to qualify for colonial status. The first task is building 1 new pub and 5 new houses. If the pub was the last thing quick built to go into debt, it should finish being constructed after the EU gives the task, making it qualify as "new." Once the buildings are made, the final step to become a colony is to make 40 citizens into loyal monarchists; anyone who visits a pub or lives in a house will become a monarchist, symbolized by a green checkmark sign above their head.

Once 40 citizens become monarchists, the EU officially declares the island a colony, allowing the construction of advanced buildings. Shortly afterwards, Penultimo will mention that the ship captain's "docking fee" is now being waived and Ambassador Crane will say that the US is happy to see the island become part of the democratic world, raising relations with the US by 20.

However, being a colonial governer forever is not part of the plan and it's not long before work must be done to declare independence with the help of Agent Sasha. To start the revolution, Sasha requires a proletariat workforce of 20 factory workers. After the workers are ready, Penultimo will suggest producing 300 megawatts of electricity. Finally, Sasha will have you turn the ministry into a People's Committee.

After everything is prepared, the USSR will publicly condemn the "imperialist powers" that made the island a colony, followed shortly by the US wiring $20,000 to the island to show that its "not all about exploitation and taking money." You're given the option of putting all the money into the treasury and getting a +20 relationship boost with the US, stealing $5,000 of it for yourself and getting only a +10 boost, or simply transfering it all to your Swiss bank account and taking a -10 hit to US relations.

To start the revolution, you need to diminish the influence of the monarchists by having 130 revolutionaries, symbolized by a yellow exclaimation point above their head. All Communists and Loyalists on the island will count as revolutionaries, plus any non-monarchist who visits a pub will become one too. Once there's enough revolutionaries, the entire island will erupt in an uprising as the revolutionaries loyal to you attempt to defeat the monarchists still loyal to Europe. If all goes well, the revolutionaries will win and the island will be declared independent.

Optional task in in this mission include printing money to drop relations with the US by 20% and provoke the EU to send $30,000 in emergency funds, reinstituting the island's original use as a penal colony by building a police station and prison for $20,000, and bringing the BBC to the island by building a radio station for $5,000 and two high school-educated workers.

Fruity BusinessEdit

  • Island: Puerto Angélico
  • Synopsis: Now that the presidente has reestablished a power base, their thoughts turn to revenge against their conspirators. The first target is CEO Keith Preston. The presidente begins developing an island into an agricultural powerhouse, in order to become the majority shareholder of Fruitas LTD so they can fire Keith from his own company.
  • Strategy:

The first tasks you're given are to build an immigration office (to help bring in workers) and to have at least 6 farms on the island. Once the farms are set up, 1,000 units of agricultural product need to be exported, to flood the market.

With so much agricultural goods up for sale, the price of fruit plummets and shares in Fruitas LTD fall within the presidente's price range, costing $2,500 for 1% of the company. Once 5% of the shares are bought, Keith Preston takes notice of the sales and starts working against the presidente, spreading rumors about the island being bad for business and dropping the price of Tropican-made industrial goods by 20%. Penultimo suggests fighting back by building 3 factories, which helps raise the price of industrial goods back up by 10%. Good factory choices are canneries, cigar factories, and rum distilleries, to take advantage of all the farm products.

Once the factories are made, you can begin buying shares again; this time buying 5% at a time for $15,000. Unfortunately, after you by 30% of the shares, Keith will manipulate the market to take back 10% of them and raise the price to $20,000. Continue buying shares until you own 50% of the company.

Not long after building the factories, Keith sends agents to establish a worker syndicate, which will cause subversive activies to happen more often. You can stop this by ether having a force of 10 policemen to ambush the syndicate members during a meeting, building a movie theater to distract the workers, or bribing the syndicate into leaving with $40,000. Unless you already have the necessary number of policemen, building the movie theater is likely the best option, because its less expensive and time consuming than the other options.

Obtaining the last 1% of the company's stocks is difficult, as Keith is protecting the files for them in a heavily-guarded fortress in Tibet. Penultimo suggests hiring ninjas to infiltrate and obtain the files. Getting in contact with the ninjas requires having 3 secret agents to locate the ninja clan. Unfortunately, the price for genuine ninjas is too high to afford, so Penultimo suggests hiring "Chinese ninjas" instead. Getting in contact with them requires building an airport and sending a trade mission to the USSR. Once in contact, the "ninjas" will agree to get the final shares for $100,000.

An optional task in this mission involves flooding the market with 1,000 units of papaya before Keith is able to take advantage of a sale, thus earning the island $20,000. Another optinal task includes exporting 500 units of Spiced Rum rewarding you with a free Soviet factory and bulding a nuclear power plant for a 20% increase in the price of industrial goods.

The Olympic HeistEdit

  • Island: Isla Tropicana
  • Synopsis: After being fired from Fruitas LTD, Keith Preston invests nearly all his money into the the top 3 countries to host the Olympics. To ruin him completely, the presidente decides to make Tropico the main contender for hosting the games, thus bankrupting Keith.
  • Strategy:

Tropico must provide the infrastructure, lodging, healthcare, and security necessary to host the Olympic Games. This requires generating 50 megawatts of power, building 3 hotels and 2 clinics, and having 12 policemen. Using a couple well placed wind turbines will generate the electricity and building a prison and two police stations will provide just enough jobs to hire the police officers.

Once the island is set up, you'll need to reach 1st place in the bid for the Olympics. Several events will automatically move Tropico's rank higher, such as discovering the extremely athletic Jorge and having him win contests. Unfortunately, problems with Jorge continually arise. At one point, the star going missing and Penultimo asks if $10,000 should be spent to produce a temporary "replacement" or if they should allow the ranking to drop. Later on, Jorge loses a leg, which threatens to drop Tropico's standing by 13 places unless a $20,000 prosthetic can be purchased. Jorge even gets heavily drunk right before a competition, threatening to drop Tropico's ranking by 18 places unless $20,000 worth of test-evading sobering drugs can be provided for him. Finally, after the presidente decides to host the Pan-Caribbean Games to prepare for the Olympics, Jorge goes missing hours before the games start, requiring the presidente to either compete in his place or ignore the situation. Thankfully, events will also arise that allow Tropico to boost its ranking, such as building an airport, a shopping mall, a Skyscraper Hotel, three sports complexes, a pair of radio stations, an Academy of Science, and a pair of TV stations, and hosting the Pan-Caribbean Games.

Throughout the mission, Keith Preston will continue to try and disrupt the presidente's plans, using tactics even he claims to regret. These include having someone infiltrate the island to go on a bombing spree, sending a mysteriously large number of immigrants to the island, using his connections to cause the price of all Tropican exports to drop by 20%, spreading lies to the tabloids to drop Tropico's tourism rating by 20% for 3 years, and simply bribing Olympics officials to have them drop Tropico's ranking. To discover the citizen who's bombing the buildings, you'll need to hire a secret agent, who unfortunately turns up 5 potential suspects. With no way of telling who the bomber is, all 5 of them will need to be arrested or killed to bring the bombing spree to an end.

The Blind RevolutionEdit

  • Island: Nueva Esperanza
  • Synopsis: The presidente turns their attention to Marco Moreno, who was manipulated into opposing the presidente's rule. To get Marco to change sides, he must be impressed either by the presidente's dedication to the people or their military might.
  • Strategy:

The mission opens with news that El Toucan, the presidente's pet, has turned up missing and that a newspaper must be built to put out a lost pet ad. Though the ad is unanswered, Nick Richards will say that he must grant the island either $30,000 or a free nuclear power plant to help aid finding the rare bird. Miss Pineapple will instead suggest using a radio station (which doesn't require power or employees to advance the plot) to send a message out. Once the station is built, Comrade Vasquez - angry over the money and effort spent on finding a bird instead of helping the people - will ask the presidente to either spend $10,000 on public works or build a sports complex. If the presidente declares finding the bird more important than helping people, they'll lose respect for 2 years. In any case, the radio broadcast will again turn up nothing, but Miss Pineapple will remark that another radio signal seems to be originating from the island. Shortly afterwards, Marco Moreno will reveal that he has kidnapped the bird and is demanding a $40,000 "donation" to the revolution for its safe return. Whether the money is paid or the rebels are defeated, Marco will return the bird, praise the presidente's valor, and asks whether the presidente cares for the revolution or not.

If the presidente says yes, Marco will ask that they prove it by getting relations with Marco up to 100. This can be achieved by getting the island's healthcare satisfaction up to 60 (+60 relations), getting housing satisfaction up to 60 (+40 relations), having 10 journalists (+60 relations), enacting a literacy program (+1 relations every month), and/or donating $40,000 to the revolution (+40 relations).

If the presidente says no, Marco will wager that, if the presidente can earn 100 points of military might, he'll join the presidente's side as an advisor. This can be achieved by having 30 soldiers (+60 might), building 5 army bases (+40 might), having a Nuclear Program (+60 might), enacting military modernization (+1 might every month), and/or donating $40,000 to the military (+40 might).

Whichever path they choose, the rebels on the island will soon tell Marco that they wish to quit fighting. Not wanting to force them to fight, Marco allows them to leave the revolution and asks if the presidente wants to accept 10 college-educated ex-rebels as citizens or wants the $15,000 worth of gold they were using as funds.

Optional tasks in this mission include producing 100 megawatts of power that can be exported for $1,000 for 6 months (either for the treasury or the presidente's Swiss bank account), building 5 radar dishes for $20,000 or one free building of any sort, and building a TV station for $10,000.

To Bait Fish WithalEdit

  • Island: Isla Oscura
  • Synopsis: Generalissimo Santana discovers the presidente's identity and captures their "twin." He decides to use both to blackmail the presidente into working for him. Meanwhile, Marco Moreno infiltrates Santana's island and sparks a rebellion against him.
  • Strategy:

The mission opens up Generalissimo Santana demanding that a rollercoaster be built and that the presidente take a photo of themselves getting injured on it, out of revenge for his own accident. If the presidente refuses, relations with their loyalists will improve by 50. Next, Santana will bemoan the fact that, after the presidente was deposed, hundreds of women left Puerto Gato, Santana's new capital island, and will ask the presidente to send 10 women there. If the presidente refuses to send the women, Santana will publish embarrassing photos of the presidente's twin, lowering the respect and relations of all factions and foreign powers by 10. Next, Santana will demand 100 megawatts of power for his island. If refused, he'll say that the presidente's twin has "generously" decided to boost the island's minimum wage to $15. He next asks for 3 banks to be built to help launder his money. Refusing him this time will make the presidente's "twin" reveal that all the builders currently working for the presidente are actually criminals. Santana will next say that he needs resources that the rest of the world doesn't know about. To get them, he plans to buy all Tropico's exports as a reduced price. This drops all of the island's export prices by 20%.

After all this is done, Penultimo suggests investigating Santana's claims about having the presidente's twin by building a childhood museum, which will award $5,000 to Tropico. Unfortunately, the museum's history isn't enough to verify the claim, so Penultimo suggests building either an Academy of Science or a botanical garden to do genetic research, either one of which will award $10,000. After a year, the research will prove that the presidente has no twin, forcing Santana to stop discounting Tropico's resources.

Early on, Marco Moreno will leave for Puerto Gato to help its rebels liberate the island from Generalissimo Santana. Once he's there, he'll ask for 3 secret agents to serve as liasons between himself, the presidente, and the rebels and reward the presidente $15,000 for them. As time goes on, Marco will begin giving rewarding opportunities for supporting the rebellion. These include hiring 10 journalists to cover the rebellion sympatheticly (+30 US relations), covertly helping arm the rebels by exporting 1,500 units of canned pineapples with cans made of military-grade metal that can be retrofitted into weapons, explosives, and armor (giving a $13,000 research grant from the KGB), and having a newspaper to print revolutionary pamphlets (earning $9,327 in donations). He'll also randomly report a $10,000 grant from the US Ornithology Society after Santana has all toucans on the island shot out of spite.

Without the presidente's "twin" to use as a bargaining chip, Santana begins threatening to reveal the presidente's identity as he makes more radical demands. He firsts asks that Tropico provide him with 1,000 units of weapons at only half price. The presidente can choose to accept the shipment order, accept but send defective weapons, or decline completely, causing Santana to leak information to the CIA, who will sow dissent among the capitalists and lower relations with them by 30. Next, he asks that an armory and two army bases be built to help expand his military, saying he'll send some information to the US Congress who will debate over Tropico, reducing the respect of the nationalists by 30. Finally, he'll start demanding $10,000 every 6 months, threatening to reveal the presidente's identity to the whole world and lowering all foreign relations by 30 for 6 months whenever he's not paid.

Penultimo comes up with a plan of convincing the US ambassador that Santana has been holding the presidente in captivity while claiming the presidente's "twin" was the real one and having them order the assassination. This requires either having at least 70% US relations or donating $40,000 to the US. To further convince them that the Tropican intelligence report is correct, he suggests building 3 radar dishes, earning Tropico $20,000 of scientific funding from Europe. Finally, he'll suggest becoming a US ally to fully convince them of the story and make them stop supporting Santana. With the ongoing rebellion and the loss of US support, Penultimo will suggest building a golden statue to inspire the people of Puerto Gato to put you back in power.

Best Served ColdEdit

  • Island: Puerto Gato
  • Synopsis: Though the presidente has taken control of Generalissimo Santana's island and forced him into hiding, the population remains loyal to their former leader. The presidente must deal with both Santana's rebels and his underground resistance movement.
  • Strategy:

The presidente has taken control of Puerto Gato, Generalissimo Santana's capital. Santana himself has fled into the jungles to begin a resistance movement among the population. Because of this, Penultimo refuses to permit elections, fearing they would simply put Santana back in power. The resistance begins with 70 members, all of whom need to be dealt with or converted.

The island starts off already well-established, with numerous houses and tenements, farms, a ranch, an iron mine, a church, a prison, a power plant, a hospital, a casino, Santana's childhood museum, a Museum of Modern Art, and the Eternal Flame. Santana managed to destroy all industry on the island before leaving and soon sends a message to say he planted explosives in the island's power plant as well, demolishing it. A single well-placed wind turbine will be enough to power the casino and hospital and also generate the 40 megawatts of power necessary to prove that the presidente intends to rule the island better than Santana, converting 5 members of the resistance.

Once the island is re-electrified, Miss Pineapple will note that Santana never supported free speech on the island and suggests hiring 8 journalists to prove the presidente's regime is better, converting 5 more resistance members. The loss of the power plant should mean that there's nearly enough college-educated women to become the journalists. Since the modern art museum already has space for 2 journalists, building a couple newspapers will provide the remaining spaces.

Unfortunately, the journalists quickly decry the banning of elections and demand one be held immediately. Penultimo says permitting and winning an election would help further legitimize the presidente's rule, converting 15 resistance members if it can be done. Members of the resistance will try to sway citizens away from voting for the presidente. They can be bribed into not doing so with $10,000.

Once the election is won, Santana will begin to get more desperate and will incite a spree of arson. Hopefully, the buildings that are set on fire are country houses, tenements, and other such low grade housing, as Penultimo will next suggest building 10 condominiums to win over 10 resistance members. Not long after they're built, Antonio Lopez will present the option of going one step further and building 5 mansions to win over 5 more resistance members.

Eventually, Marco Moreno will ask for 25 soldiers and generals to defeat Santana and his rebels. While the army is expanding, Marco will discover that one of the generals is working with the resistance and asks that he be executed, removing 1 resistance member. If the traitor isn't killed within 1 year, he'll start a coup. Once the army is big enough, Santana will be discovered and forced to surrender.

By now, there should be 5 to 20 members of the resistance left. As time goes on, citizens who are known to be resistance members will be discovered and marked with an exclamation point above their heads. These individual members can be dealt with by bribing, arresting, or killing them. Once none of them are left, the mission will be won.

Optional tasks in this mission include destroying the island's prison which Santana used to hold political prisoners (converts 5 members of the resistance and earns $10,000 in Swiss bank funds, but will release some actual criminals) and destroying the island's Eternal Flame, Santana's childhood museum, and the Museum of Modern Art, all of which are considered monuments of Santana's regime. Destroying each building convinces 5 members of the resistance to become full-fledged rebels and earns $10,000 in Swiss bank funds ($30,000 for the museum of modern art). Another task involves finding Santana's hidden stash of $30,000, which involves demolishing the ranch.

Operation EndgameEdit

This mission starts out with the presidente largely just being a figurehead; most of the island's power actually rests in the hands of Brunhilde Van Hoof and five UN inspectors. These inspectors essentially act as the island's ministers, able to enact various edicts themselves without informing the presidente. As a result, the presidente is unable to use any edicts except general ones. In addition, the inspectors are heavily corrupt and will steal a percentage of the island's treasury each year equal to the 'corruption level,' which starts at 40.

The presidente's advisors have come up with different ways of combatting the corruption, including selling $10,000 worth of exports to keep the economy strong (-7 corruption) and having a total of 6 farms (-5 corruption). Unfortunately, the UN Economy Inspector begins interfering. Brunhilde says that a "friend" of the inspector's needs 1,000 units of iron sold at half price for "certain purposes better left undisclosed." Completing the order will lower corruption by 5 while refusing it will raise corruption by 10. Next, Antonio Lopez receives a call from the inspector saying that the Tropican Dollar is overvalued and is causing a liquidity crisis. He wants the presidente to either take the blame for printing more bills to fix the crisis or allow him to use "other means" of getting the money, thus increasing corruption by 15. Once all this is completed, Penultimo will suggest building a couple newspapers to print negative articles on the inspector to get him to leave and unlock economic edicts for the presidente.

After these are done, the UN Interior Inspector will begin to interfere in the island's affairs, first by enforcing prohibition on the island for 2 years to combat alcoholism then by inviting the Inquisition to monitor the island's morals for another 2 years. He also contacts Penultimo asking for $20,000 for a "social fund" for officials like him, threatening to increase corruption by 10 if refused. Penultimo's plan for getting rid of the inspector involves either having 10 policemen on the island to prove it can handle its own security (which will also reduce corruption by 10) or simply giving the inspector $70,000 to leave (the illegality of which will increase corruption by 15).

With the Interior Inspector gone, the Education Inspector will immediately enact Polit Education classes for the next 2 years. He'll later announce that he wants to give the presidente $20,000 to introduce new textbooks written by friends of his into the island's education system, raising corruption by 10. If the inspector is refused, he'll instead order the destruction of all the old textbooks without introducing any new ones. To convince him to leave, the island will need 25 college-educated citizens.

Brunhilde will next say that, instead of a UN aid package, they "somehow" managed to send the island a large number of violent criminals, prompting the Defense Inspector to enact martial law. In order to get the Defense Inspector to leave, all of the criminals will need to be dealt with. The Defense Inspector will also ask for 2 army bases to be built or for the minimum wage for military jobs to be set to $25 in order to deal with the high costs of living. Finally, he'll ask Tropico to export 1,000 units of weapons at a reduced price. If refused, he'll reveal Tropico's nuclear program plans to the world, dropping US and USSR relations by 20.

Once all the inspectors have left, Penultimo will explain that the presidente still needs to get the island's overall happiness up to at least 60% in order to satisfy the UN.

Throughout the mission, Brunhilde will present several problems and opportunities. These include asking the presidente to provide government protection to 4,380 tons of unknown cargo without the US or EU's knowledge ($20,000 and -20 relations with the US and EU if the protection is granted, 10 criminals arriving on the next ship if it isn't), building a new Academy of Science within 3 years to earn 10 college-educated immigrants, building a Cosmic Pin to help lower corruption by 10, and paying $30,000 to her UN election campaign within 2 years in order to convince her to block the UN plans for making the island a nuclear testing site.

At some point, Sunny Flowers will say that the Interior Inspector warned her that the island should build a weather station as a tornado is expected to touch down within 3 years.

ForgivenessEdit

  • Island: St. Maria Magnifica
  • Synopsis: With the truth revealed, the presidente returns to power in Tropico. But after a wave of suspicious "accidents" occur on the island, Penultimo begins thinking the conspiracy against the presidente isn't over yet.
  • Strategy:

Penultimo starts off the mission by saying that Tropico must be revitalized by raising its population to 120 and then exporting 5,000 units of goods. Unfortunately, as the presidente starts this task, suspicious events begin to occur, each requiring the presidente to take action.

  • First, the presidente's food taster dies of poisoning. The presidente can blame the island's farmers (somehow earning $5,000 but causing all farmers to stop working for 18 months), can blame the powers that be (reducing religious respect by 15 for 18 months), or can simply compensate the family of the late food taster.
  • Next, a construction site collapses just before the presidente was due to visit it. The presidente can blame the builders (somehow earning $5,000 but causing all builders to stop working for 18 months) or can blame no one and pay $10,000 for the medical expenses of the accident victims.
  • Finally, a cigar from the presidente's personal stash explodes, thankfully in the mouth of one of the presidente's guests. The presidente can have all the island's farmers "thoroughly investigated" (somehow earning $5,000 but causing up to 15 farmers to "disappear") or can simply throw out and replace all their cigars for $10,000.

These suspicious events lead Penultimo to conclude that someone is behind the "accidents" and asks the presidente to start wiretapping the island to find out who. Shortly after this is done, El Diablo will say that he knows of a person that may know something about the occurrences. They're symbolized by an exclamation point above their head, but El Diablo doesn't point out their exact location. This person will need to either need to be found and arrested manually or El Diablo will have to be paid a $25,000 "reward" to have him and his gang bring the informant in automatically.

After the informant is arrested, the presidente is contacted by Generalissimo Santana, who claims to have no harsh feelings about being ousted and wants to help the presidente since he doesn't like conspiracies to kill dictators. Of course, he doesn't help for free; he wants $230,000 out of the presidente's own Swiss bank account first. Paying him the money with complete them mission.

As it's very unlikely the presidente has that much personal-use money at the time, various missions appear with options that will earn Swiss bank funds.

  • Antonio Lopez suggests building 3 new farms to capitalize on the organic food craze. Building the farms will earn Tropico a $10,000 investment, which the presidente can take for themselves. This mission appears repeatedly.
  • Keith Preston contacts the presidente, saying that he wasn't completely bankrupted by the Olympic heist and has instead started working in the mining business again. He offers a deal to the presidente, asking them to build 10 mines and give 70% of the profits to him for 2 years in exchange for $70,000 in Swiss bank funds.
  • Comrade Vasquez suggests that Tropicans will work harder and earn the presidente more money if they're well fed. He asks that the level of food quality be raised to 50%, 70%, and finally 90%, each for a bigger reward.
  • Antonio Lopez suggests that the rich people on the island will spend more money if there's better entertainment to be had. He asks that the average entertainment sanctification be raised to 50%, 60%, and finally 70%, each for a bigger reward.
  • Reverend Esteban claims to be having visions of recently deceased Tropicans complaining to God about Tropico's healthcare system and asks that the presidente focus on improving them. Increasing the island's healthcare satisfaction to 60%, 70%, and finally 80% will earn the presidente bigger anonymous donations each time.
  • Marco Moreno checks in to see if the presidente is still holding true to the ideals of freedom. If the average feelings of liberty on the island are at least 75%, he'll give the presidente a $70,000 donation from the International Revolutionary Fund.
  • If it's taking a long time to earn the money, Generalissimo Santana will offer the presidente a deal; set every wage on the island to only $1 a month while wiring him all the money the workers would normally earn for two years. This will get the presidente $70,000 closer to earning Santana's cooperation.

The Clandestine WarEdit

  • Island: Pachanga Volcánica
  • Synopsis: After Generalissimo Santana rats out Nick Richards as the mastermind of the conspiracy against them, the presidente begins searching for hard evidence. As it turns out, the USSR has just what the presidente needs. And all the Soviets ask in return for it is for the presidente to turn Tropico into a classy island resort, lure a few top American spies to its shores, and kill them one by one.
  • Strategy:

The mission opens with the task of attracting 20 Wealthy Tourists to the island. Doing this will unlock the blueprints for a spa for free. Once the island starts getting tourists, Agent Sasha will task you with hiring 3 Secret Agents and start training them early on, as the spies her and her government are looking for are notoriously difficult to identify and catch.

Once the resort has attracted enough guests and the agents are in place, it will be time to search for the first spy. The only information the USSR has on him is the radio frequency the spy uses to contact someone on the island. She suggests building 3 Radar Dishes to receive the signal and learn more. Alternately, the presidente can suggest simply bribing the contact with $10,000. Either way, the presidente learns that the spy is investigating a plot to hynotize the world using modified crops. By setting up a Horticulture Station that's involved in genetically-modifed crops, the agent can be tricked into coming to the island. However, there's many people who could potentially be the disguised spy. To help reduce the number of suspects, Penultimo suggests raising the island's Crime Safety above 50; for every 5 points above 50, one false suspect is removed from the list thanks to background checks. Once the right suspect is killed, the USSR will be pleased and have +10 relations with Tropico. Unfortunately, this spy was quite popular with the island's ladies and his death will cause 20 female citizens to leave the island.

Information about the second spy is being held by an informant ironically named Sober Ali, who wants a Rum Distillery built on the island before he talks. Alternatively, the presidente can simply give him $50,000 so he can buy his own alcohol. Either way, Ali says that the second spy has an interest in games of chance, especially baccarat. To attract him to the island, a casino must be built, set to include games of baccarat, and have 30 visitors. Once again, the spy blends into the populace, creating a long list of possible suspects. Penultimo suggests building a pair of Guard Stations in key areas on the island so that soldiers can observe the suspects. Doing this will remove up to 7 false suspects from the list. Killing the second spy will raise relations with the USSR by 50.

The last spy is on the trail of his arch-nemesis, Dr. Maybe, who's currently working to obtain all the world's gold. By building a Golden Statue, the spy can be tricked into believing that the presidente is Dr. Maybe, making them come to the island. Their suspect list is very long and there's no more ways of reducing it further. What's worse is that the real Dr. Maybe learns of the presidente impersonating him and angrily sets off several missiles in the island's volcano, causing it to erupt. Finally, this last spy can't be killed through conventional means; they must suffer an "accident" arranged by a fellow spy, where they get caught in a death trap.

After the first 20 wealthy tourists arrive, Penultimo will give the optional task of hiring 3 journalists on the island to document the lives of the rich and famous. Doing this will add $3,000 to the treasury for every 20 wealthy tourists that arrive on the island.

PerestroikaEdit

  • Island: Cara Libro
  • Synopsis: As a final task for getting the recording that the presidente needs, the USSR requests that Tropico be used as a testing ground for Soviet political reforms.
  • Strategy:

Agent Sasha opens the mission by stating how the citizens of the USSR have begun to demand civil freedoms that people in western nations enjoy. Unfortunately, the USSR government has no idea how to implement such liberties and wants Tropico to test them out first.

The first reform to test out is "glasnost" (openness), which consists of giving one's citizens freedom of speech. To do this, you'll need to have 3 journalists on the island, which can most easily be done by building a newspaper. After the journalists have been hired, Sasha will ask Tropico to test out the free market by building a stock exchange and building two private buildings from foreign investments. This requires having an economic minister, who can be appointed by waiting until one of three journalists has obtained enough experience to be eligible.

When you have done this, Nick Richards will throw a party at the White House and will invite every international leader except the Tropican presidente. During the party, Nick will spread rumors about the presidente, lowering relations with all superpowers by 20. To make up for this, Penultimo suggests having an even bigger party by building a cabaret and a night club, increasing relations will all superpowers by 30.

By now, the USSR is pleased with Tropico's performance. Unfortunately, the tape containing the evidence against Nick Richards was taken by a secretary for the KGB, who agrees to give it back if 500 cans of pineapples are exported to him. Once the cans are exported, the secretary admits it was a janitor who stole the tape. This janitor wants 500 machine-rolled cigars before he'll agree to release the tape.

Some time after that, the US launches a nuclear missile towards Tropico, but it malfunctions, sending it off course and into orbit where it'll stay for 5 years before reaching the island. Penultimo comes up with a plan of moving the entire island by building 10 wind turbines before the missile hits. Once the missile is safely evaded, Nick Richards will claim that its launch was a "little accident" and will send $10,000 to the island in order to make the world believe that the launch was a fully-paid and authorized nuclear test.

After this event, Agent Sasha will say that they've located the tape, partly recorded over but still intact enough to use as evidence. However, it will need to be securely transported to the island. This requires having at least 12 generals or soldiers to guard it and for a trade mission to the USSR to be approved to disguise the escort. Once it's secured, three radio stations must be built to broadcast the tape's recordings to the world. However, once built, its quickly realized the stations aren't powerful enough to make such a broadcast. To fix this, a Cosmic Pin must be erected to use as a massive antennae. Once built, the conspiracy will be aired to the world and Nick Richards will be arrested by the FBI before the broadcast even ends. However, while being escorted away from the White House, he's killed by an unknown sniper.

Early in the mission, Nick Richards will claim that Tropico is very polluted and will fine the island $2,000 every year until the average environmental satisfaction is above 60.

During the scenario, Agent Sasha will present an optional secondary objective; turning Tropico into a holiday resort for Soviet workers.

  • First, she'll want you to build 3 cheap motels. Doing so will earn the island $10,000 and boost USSR relations by 10.
  • Next, she'll want the island to attract 60 tourists. Though she specifies she wants slob tourists, any kind will do. Attracting the tourists will earn the island $20,000 and boost USSR relations by 20.
  • Finally, she'll want a rollercoaster. Building one will earn the island $30,000 and boost USSR relations by 30.

Tropican UtopiaEdit

  • Island: Isla de Hierro
  • Synopsis: With the conspiracy against them completely destroyed, the presidente can finally begin working on their original dream; creating the greatest country in the world.
  • Strategy:

The mission opens with Penultimo stating that the presidente's plans will require at least 100 people and, once all the people have arrived, at least $50,000 in the treasury. The presidente will have only 5 years to earn the money before the people lose faith in the plan and quit.

Once all the people and money have been earned, the real objective can start; raising the living standards of the island. Penultimo first suggests passing a massive minimum wage law, ensuring that everyone earns at least $20 a month. Next, since paradise means little if only a few people enjoy it, the island will need to reach a population of 300 citizens. Next, he suggests having grander welfare facilities - at least 2 hospitals and 2 cathedrals - to serve the massive population. To prove that Tropican society is the best in the world, he'll ask that the Food for the People, Free Housing, and Social Security edicts all be enacted and kept active for at least 3 full years. The final task is to erect three monuments that represent the virtues of Tropico; a statue of Christ the Savior for faith, a Nuclear Program for independence, and a Golden Statue for the greatest virtue of all; el presidente. All three of these monuments must be built before the year 2012.

Throughout the mission, various optional tasks will crop up.

  • Comrade Vasquez will congratulate the presidente on teaching Tropicans the importance of efficient healthcare systems. If the average healthcare satisfaction on the island is at least 65%, he'll reward the presidente with $10,000 in Swiss bank funds.
  • Once the presidente starts focusing on earning money, Antonio Lopez asks to take it a step further by exporting $500,000 worth of goods. He'll reward the presidente with $50,000 in Swiss bank funds if the task is completed.
  • After the high minimum wage law is passed, Antonio will ask for 2,000 units of luxury goods to capitalize on everyone's increased spending power. He'll reward the presidente with $50,000 in Swiss bank funds if the task is completed.
  • Reverend Esteban reports that the Vatican approves of the presidente and their deeds. If the average religion satisfaction is at least 65%, the presidente will be canonized as a saint and awarded $10,000 in Swiss bank funds.
  • Sunny Flowers urges the presidente to remember the ecology of the island while building the perfect society on it. If the average environmental satisfaction on the island is at least 65%, she'll reward the presidente with $10,000 in Swiss bank funds.
  • Antonio Lopez appears again to applaud the effects the presidente is having on creating a happy workforce and a good business environment. If the average job satisfaction on the island is at least 65%, he'll reward the presidente with $10,000 in Swiss bank funds.
  • With all this progress, Comrade Vasquez is ecstatic and is only worried about the possible housing issue. If the average housing satisfaction on the island is at least 65%, he'll reward the presidente with $20,000 in Swiss bank funds.
  • Antonio appears one last time to request a tax cut for the islanders, figuring that making everyone richer and happier will make them more productive too. If a tax cut is issued, he'll reward the presidente with $50,000 in Swiss bank funds.

Modern Times Campaign MissionsEdit

State of EmergencyEdit

  • Island: Isla de Sentencia
  • Starting Year: 1957
  • Synopsis: After leaving Penultimo in charge and going on vacation for a year, the presidente returns to find the world in crisis and Tropico ruined by Penultimo's incompetence.
  • Strategy:

Having burned all of the island's farms to the ground to starve the rebels, Penultimo is glad to see the presidente return to power and is quick to put the building of 6 new farms on the agenda. Once completed, he realizes that there are countries in the world that have even less food than Tropico does and suggests exporting 2,000 units of food for a $20,000 reward.

Early in the mission, Brunhilde Van Hoof makes her return and introduces the "Panic Meter," which increases every month depending on how panicked the island's citizens are and how much she happens to dislike you at the moment. When the meter reaches 100, the meter resets to 0 and a random event - such as an uprising or losing 75% of the treasury - will occur. Several tasks will allow the meter to be reset without causing a disaster, including building a newspaper to alleviate strikes and protests and building a supermarket to keep people from fearing famine.

Even once the island has a surplus of food, the citizens are still panicked, this time by doomsday rumors. Penultimo suggests having 6 journalists to counteract the dire predictions for Tropico that the foreign media are making, but even this isn't enough. General Rodriguez suggests training the military to be a "doomsday squad" and asks for at least 10 soldiers or generals. Eventually, Brunhilde Van Hoof relays an "urgent message" from the UN which she's purposefully delayed, giving Tropico only one year to establish a full special committee to investigate the doomsday predictions.

Naturally, all the rumors turn out to be false and the island is mired in a different, real problem; a crime wave that's been sweeping the world, causing even well-paid and educated citizens to become criminals. Once a prison is built, Brunhilde Van Hoof asks to send 10 criminals to the island, saying that a UN financial aid package "may become lost in the paperwork" if they're not accepted. She'll later approach the presidente again, saying that a prison ship of 10 convicts is on the way to the island. The only way to stop the ship is to convince her that the island is experiencing a flu epidemic. To end the crime wave, all criminals on the island need to be either arrested or eliminated.

After the crime wave is dealt with, the world will fall into an economic crisis. To counter this, Antonio Lopez suggests building a strong economy to become the "Switzerland of the Caribbean." This requires building 2 new factories and exporting 1,000 units of manufactured goods.

Partway through the mission, a foreign report will come in saying that Tropico is the least safe place to live during a hypothetical doomsday scenario while Madagascar is the safest, requiring a new TV station to be built within 3 years or risk people emigrating to Madagascar. Later, Antonio Lopez will ask to capitalize on the panic by selling tinfoil hats, which will increase the panic meter but put $20,000 in both the treasury and the presidente's Swiss bank account.

The HiccupsEdit

  • Island: Isla del Furioso (Island of the Furious)
  • Starting Year: 1960
  • Synopsis: Tropico becomes the victim (or perhaps, as rumor has it, the target) of a mysterious plague.
  • Strategy:

To establish a foothold on the island, you'll need to have a large workforce of 100 citizens. Though it's not necessary, an immigration office will help bring immigrants in. Once you have the required number of people, Penultimo will inform you that a strange disease causing uncontrollable hiccuping has broken out on the island. If the number of infected people reaches 100, the UN will quarantine the island off. The progress of the infection can be slowed - with each hospital curing an infectee every 6 months and each sanatorium curing one every 3 months - but not stopped completely.

After a bit, Dr. Steinschneider arrives to help cure the disease, asking for 6 professors to assist him. Penultimo - more interested in the disease's origins - asks for 3 agents to investigate the causes of the disease. After the investigation turns up nothing, Dr. Steinschneider concludes that scaring infectees cures them. Since scaring infectees individually would be too time-consuming, he suggests building a movie theater to force patients to view horror movies. When this fails to end the disease, he suggests more scary entertainment, such as riding a rollercoaster or allowing bungee jumping off the Cosmic Pin.

Eventually, one of the doctor's Tropican assistants theorizes that drinking rum will cure the disease by replacing the 'infected' hiccups with normal, 'healthy' ones. To test the theory, he suggests building a rum distillery. Around this time, Antonio Lopez will inform the presidente that foreign merchants are refusing to buy Tropican food at full price out of fear of catching the disease, lowering the price of all food by 20% and making him suggest focusing on industrial goods from then on. To make matters worse, the two things crop up. One is that the disease is evolving to infect entire buildings, slowly making everyone that lives or works in them ill, and can only be stopped by destroying the buildings outright. Two is that the rum cure theory fails disasterously, costing Tropico $10,000 in damages as angry infectees become more sick and hungover than ever.

Finally, the doctor will make some progress. He'll discover that the true cure to the disease is to stand on one's head, drink water, and recite the national anthem. To accomplish this, a new sanatorium and two water treatment plants must be built and a national day must be issued. He'll also discover that microwave radiation has shown some promise in disinfecting diseased buildings and suggests that building each radar dish built will disinfect one nearby building.

If the epidemic is cured before it reaches even 70 infected citizens, the lack of publicity will help the island and the international medical organization will wire $25,000 to the presidente's Swiss bank account as a reward.

The Truth is Out ThereEdit

  • Island: Isla de Pieta
  • Starting Year: 1963
  • Synopsis: After Penultimo begins acting rather strangely (namely, intelligently), his friends and colleagues begin to suspect that something is wrong with him.
  • Strategy:

Penultimo asks that 4 llama ranches be built as part of his plan to uncover the culprit behind the hiccup outbreak. Unfortunately, once built, the llamas will escape, devastating the island's agriculture and preventing any farms, bio farms, or plantations from being made. His back-up plan is to print money with "we know who you are and what you did" written on it in the hopes of spooking the virus's creator into revealing themselves.

Once the edict is issued, Miss Pineapple will express worry over Penultimo's recent behavior and ask that a hospital be built to examine him. When the doctors there find a change in Penultimo's physiology, she asks for a radio station to contact Dr. Steinschneider with. The doctor concludes that Penultimo has been kidnapped and replaced with a clone. To find the real Penultimo, he requires 500 units of gold to build a "whole-conductor" for his Gene Tracking Device.

Once found and freed, Penultimo offers a plan on getting rid of the escaped llamas; building a SWAT HQ and letting the SWAT team cull them, allowing the ability to construct agricultural buildings again. Naturally, doing this greatly upsets the Environmentalists. Regardless of whether the plan is accepted or not, Penultimo claims that he overheard a phone conversation between his clone and USSR officals, who ordered both the virus attack on Tropico and Penultimo's abduction. In revenge, he asks that a rum distillery be built and 500 units of arsenic-laced rum be shipped to the USSR government. Agent Sasha intervenes, pointing out that all alcohol sent to USSR officials is "tested" by the cadets making the delivery. With the Soviets now angry at the attempted poisoning, she asks that the island have 2 luxury hotels to help calm the officials down with a vacation. Penultimo supposes he misheard the phone conversation, but remembers that he saw a letter with the initials "CIA" on it while captive and suggests building 3 radar dishes to spy on CIA transmissions. When agents of the CIA question Ambassador Crane over the purposes of the dishes, he covers for Tropico and asks for a luxury liner in return for his silence.

Before Penultimo can cause another international incident, a new virus strikes the island, this time causing 10 people a year to transform into clones of Penultimo. A "side effect" of the transformation involves infected people gaining Penultimo's incompetence, losing their job skills. Dr. Steinschneider is called back to the island to develop a cure, requiring 1,000 units of chemicals. Unfortunately, the cure he develops is immediately stolen in what he suspects is an inside job, requring wiretapping technology to locate the thief. As it turns out, the theft was committed by Penultimo himself, turning out to be a second clone. The clone is captured and the doctor administers the cure to the island's water supply, stopping the spread of the plague.

Despite his behavior, Sunny Flowers is against physically torturing the captured clone of her "dear Penultimo" and suggests using Penultimo's fear of heights by putting the clone in a balloon ride and issuing a Balloon Fair. The clone eventually cracks and gives General Rodriguez the location of the real Penultimo; a maximum-security military compound. General Rodriguez asks for a force of at least 30 military units to assault the compound to free the real Penultimo.

The ShakesEdit

  • Island: Piedra Island
  • Starting Year: 1966
  • Synopsis: The presidente investigates Piedra Island, the source of Penultimo's captors and their orders.
  • Strategy:

The main challenge of Piedra Island is that its both extremely volcanic and seismic, making building difficult. Thankfully, the factional representatives have several task to earn money will crop up.

  • Antonio Lopez uses his contacts to find investors for the island, earning Tropico $20,000 if you're able to build either 2 hotels, 4 farms, or a factory of any kind within a year.
  • Penultimo will get in touch with European developers who will pay $20,000 to Tropico to help build a second construction office which they will give to you for free.
  • Comrade Vasquez will pay $20,000 to help hire 12 firemen in order to keep the people safe from fires.
  • Miss Pineapple will pay $20,000 to help build a weather station with the seismic detector upgrade to ensure that people are kept safe from earthquakes.

In February Dr. Steinschneider will arrive on the island and ask for $40,000 to set up a secret lair lab in one of the island's volcanos. Within a few months, he'll invent a "Doomsday Clock" that can (mostly) accurately predict when disasters will occur and what effect the presidente's decisions will have on causing or delaying such events. Once the doctor's lab is set up, he'll notice that the earthquakes on the island are unusual and will ask for 1,000 samples of iron to study. When the iron is collected, the Shadow will make his first "appearance" and ask that the presidente stay out of researching the island's seismic activity, right before a series of earthquakes hit.

The doctor realizes that the earthquakes are being produced artificially by someone underground and asks for 2,000 more metal samples to use in his research. This time, bauxite can be used instead of iron, to help keep his research secret and to avoid earthquakes. The mining process is too slow for the doctor's taste though, and he asks for $10,000 to design a prototype of a borehole mine, years before they're available. Once all the metal is collected, the Shadow will hijack a message, claiming to be part of "the Conclave," a secret organization that the research has upset. The message ends with another series of earthquakes.

Once the earthquakes have settled, the doctor will say that his research has pinpointed the location of the Conclave's underground base and that he has developed a weapon to cause a massive cave-in at this location. However, the machine requires 2,500 megawatts of power per use. Every month, all unused electricity on the island will be stored in the machine. Unfortunately, the weapon's aim is less than perfect, simply causing a massive earthquake and requiring 4,000 megawatts of power to recharge. This happens again a second time, requiring 10,000 megawatts to recharge. The machine successfully fires the third time, winning the mission.

In 1968, worldwide student protests are scripted to happen, cutting Tropico off from foreign experts. Penultimo suggests riding out the protests by having two colleges on the island and billing it as an "education reform" to earn better relations with the Communists and Intellectuals.

Eventually, Dr. Steinschneider will begin to ask for regular monthly donations to his research fund, which will help develop new technologies based on how much you give him, such as lowering the cost of certain types of buildings or making a certain building immune to earthquake damage.

At some point, a devastating earthquake will hit Russia, destroying several towns and a major USSR military base and leaving scientists baffled at why the earthquake wasn't detected. The presidente is given the option of wiring $10,000 to the USSR to boost relations.

Late in the mission, Antonio Lopez asks to build a TV station so that journalists can televise the frequent seismic devastation that occurs on the island, in order to guilt rich foreigners into sending Tropico aid money. Once the station is built, he begins asking to allow Dr. Steinschneider to trigger small earthquakes or volcanic eruptions. This can be done multiple times in order to gain disaster aid money.

Countdown to OblivionEdit

  • Island: Costa del Limbo
  • Starting Year: 1969
  • Synopsis: As tensions build between the US and USSR, General Igor Fedorov - a paranoid ex-KGB officer - plans to invade Alaska, thinking the Conclave is based there. Knowing this will inevitably cause World War 3, the presidente befriends the general to ruin their plans from the inside.
  • Strategy:

Agent Sasha opens the mission by telling you about General Igor Fedorov and his plans. In order to disrupt them, the presidente will need to get close to the general. This involves becoming allied to the USSR, at least temporarily; once the task is complete and the general gets in contact with the island, the Soviet military base can be demolished and the alliance called off without any repercussions, unless you enacted the USSR Development Aid edict before you allied with them.  Then you lose the 50% reduction in the cost of tenements and apartmnts for a short time. If the presidente takes a while to forge an alliance, Agent Sasha offers to help bribe a Soviet bureaucrat for $10,000, improving Tropico's relationship with the USSR by 10 points.

Once the alliance is official, General Fedorov will introduce himself and talk about how he intends to destroy the Conclave. He wants to develop Tropico into a naval base of operations, before his plans are discovered. This involves having a total of 5 docks on the island within 30 months.

Once the docks are built, Igor will welcome you as his ally and immediately reveal that he's preparing to invade Alaska, where he believes the Conclave is based. He will start a countdown to the invasion, which starts at 100 and drops some every month. Once it reaches 0, the invasion (and World War 3) will kick off, ending the game in failure.

There are a few tasks that, when completed, will delay or set back the general's invasion plans.

  • Agent Sasha suggests exporting 500 units of rum to keep the Soviet military drunk. Once the rum has arrived, Fedorov will apologize for the delay their drinking will cause and ask if the Tropican military is having a similar problem. If the presidente says they're drunk too, the respect of the militarists will fall by 30 points from being falsely labelled as drunkards. If the presidente says they're ready, the invasion countdown will fall some.
  • Miss Pineapple (after "discussing" the issue with Agent Sasha) suggests building a burlesque theater to distract the Soviet soldiers with.
  • Penultimo will tell Fedorov that Tropico's soldiers are too busy fighting rebels at the moment to take part in the invasion. Fedorov asks the presidente if this is true. If the presidente says this is true, they'll arrange to have Marco Moreno to send 10 rebels to the island for authenticity's sake. If the presidente says its not true, the countdown will fall by some measure.
  • Agent Sasha will tell you to demolish the 4 additional docks Federov asked you to build.

While this is going on, Dr. Steinschneider asks for a $30,000 research grant to develop a way to find out what's going on between Fedorov and the rest of the USSR. Awhile after being given the grant, he returns with a plan; export 1,000 units of electronics fitted with advanced micro-transmitters to create a spy network across the planet. He neglects to mention that he'll need 5 Radar Dishes to receive all the transmitted data, at least until it becomes time to do so. Unfortunately, even once the data has been collected, it'll need to be filtered and analyzed to make sense of. Dr. Steinschneider suggests hiring a team of specialists to do the job immediately for $20,000, but there's also the option of letting Tropicans sort through the data themselves, a process which could take quite some time. Once the data is sorted through, Dr. Steinschneider will report that the Conclave isn't based in Alaska like Fedorov believes. The Conclave wants Fedorov to believe it is in order to get him to start World War 3, allow the global superpowers to destroy each other, then establish a new world order from the ashes.

However, since Fedorov is unlikely to believe this, Dr. Steinschneider suggests hiring 3 secret agents to capture a Conclave agent. Fedorov will be overjoyed to hear of the capture and will suggest building a sanatorium specializing in psychiatry to interrogate the agent in. However, Dr. Steinschneider will need to create a truth serum to successfully break the agent, a process which takes time based on the number of professors on the island. Once the serum is administered, the agent will reveal the Conclave's plans to Fedorov, who will immediately call off the invasion.

Unfortunately, with their plan revealed and ruined, the Conclave begins sending death squads to Tropico in order to assassinate both the presidente and Fedorov. These squads will disguise themselves as ordinary rebels and will plan an attack on the palace about a year after they start arriving. This is a good time to start bolstering the island's military, especially around the palace. Once the "rebel" attack is defeated, the mission will be won.

Keep Calm and Carry OnEdit

  • Island: Tierra de la Venganza
  • Starting Year: 1972
  • Synopsis: Panicked by the threat of World War 3, US citizens have taken to building fallout shelters and stocking up on provisions in preparation for doomsday. Dr. Steinschneider theorizes that the chaos can be used to shake the Conclave's hold over the world.
  • Strategy:

Ambassador Crane opens the mission by reporting that the US is in a state of chaos and that its citizens are buying all the canned goods, causing a shortage of them. He asks that Tropico export 500 units of canned goods to the states in exchange for $10,000 in Swiss bank funds. Once they're exported, Dr. Steinschneider notes that the global chaos is rising so badly that economists now measure the state of the economy based on the "Canned Goods index." He theorizes that this chaos can be used to weaken and overthrow the Conclave and asks that the island earn $30,000 from canned goods to help fuel the paranoia. This shouldn't be too hard as, every so often, the price of canned goods will rise by 50% due to increased demand.

Once all the money is earned, the Canned Goods index will increase by 300 and Dr. Steinschneider will turn out to be right; world leaders have become too busy dealing with internal affairs to follow the manipulations of the Conclave. He suggests that keeping the index above 200 for several years will weaken the Conclave and starts getting into contact with groups that will help cause chaos.

  • Brunhilde Van Hoof - speaking on behalf of conservative groups of the US - will say that young people are the source of all the world's problems and ask that 5 Tropican citizens under the age of 21 be arrested simply for their age. This will increase the index by 90.
  • Sunny Flowers - speaking on behalf of public health protesters from the US - will say that people should only ever eat healthy food, even if it means some people must starve. She asks for the island to have 2 supermarkets that stock only healthy food on the island, increasing the index by 80.
  • Reverend Esteban will say that he has been contacted by the "Eastboro Church," a very controversial religious group. Though he doesn't believe God approves of them or their activities, he passes on the message that they would like a Diamond Cathedral built on the island so they can move to it. This will increase the index by 50.
  • If the cathedral is built, the Eastboro Church will come to the island and immediately begin harassing Tropico's military, "because this is one of the things they do," according to Reverend Esteban. They ask for 4 of the island's soldiers to be branded heretics. Doing this will increases the index by 160.
  • Antonio Lopez - speaking on behalf of the "Hot Beverage Party of America" - says that he and his group want bad things to happen to the Communists. And money. They want 5 of the island's communists to be arrested and a tax cut to be issued. Doing both of these will increase the index by 120.
  • If the communists are arrested and the tax cut issued, Antonio will say that the party is merely angry at the feeble gestures. This time, they want 5 communists to be killed outright. And another tax cut. Doing both of these will increase the index by 150.
  • General Igor Fedorov - speaking on behalf of ex-KGB members - demand that the island fall under martial law and become a police state. Enacting both of these will raise the index by 65.

Once the chaos has been sustained for long enough, Ambassador Crane will say that US is building a sheep-powered mind control device to calm the chaos of the world. Though the project is being helped by Dr. Steinschneider, Crane asks - in a very uncharacteristically friendly way - that the presidente send 25 loyalists to serve as sheep for it, too. However, once the loyalists have left, it becomes apparent that Crane was replaced with a robotic double and the mind control device was actually being built for the Conclave.

To counter the sheep-based device, Dr. Steinschneider says he'll need to build a device that uses either goats or rebels. This requires having a total of 12 Organic Ranches or rebels on the island. To help with this, Marco Moreno offers to send 2 rebels to the island every year until a Stock Exchange is built for them to protest about and Antonio Lopez offers to "sell" the island 4 rebels for $2255. Finally, the machine will require 1000 unused megawatts of electricity to power it.

Unfortunately, once the device is powered up, Penultimo reports that the stress from counteracting the sheep-powered mind control device has caused both devices to violently explode, killing Dr. Steinschneider. On a more positive note, he says that the now freed US commanders have pledged to help the presidente fight the Conclave.

War on TerrorEdit

  • Island: Piedra Island
  • Starting Year: 1974
  • Synopsis: Although the Conclave has been eliminated, a wave of terrorist attacks has begun to sweep the world.
  • Strategy:

You start out with a ministry (with no members appointed)and police station already built. However, don't appoint any ministers to start with; a month into the mission, the ministry is bombed by terrorists. Believing the terrorists have struck Tropico for the last time, Penultimo sets the island's alert level to green, raising export prices by 10%. Once the ministry is rebuilt, Penultimo urges the presidente to take a more serious action against the terrorists. Unfortunately, all the presidente can do in response to this is declare a war on terror. A few months later, Ambassador Crane will welcome the presidente to the war and give the island $30,000 to help fund the war effort and set Tropico's alert level to yellow, dropping export prices by 20%.

After a while, Donald Pynch will introduce himself and begin harassing Tropico using his media empire. First, he runs a headline admonishing Tropico for entering the war on terror without a plan. This drops the alert level to red and causes the island's tourism rating to drop by 20. Later on, he'll print rumors that anthrax attacks have occurred in Tropico, convincing some of the island's educated professionals to emigrate. Finally, another bombing will occur, destroying the island's police station. His papers will claim that, although the presidente is in control of the situation, the event will still cause an economic disaster. This raises export prices by 10% but causes all construction costs to increase by 20% too.

Taking Pynch's headline about Tropico's lack of a plan to heart, General Rodriguez asks the presidente to pick one of three strategies for finding the terrorists responsible for the ministry bombing; using the military, using the police, or garnering civil support.

  • Under the military strategy, General Rodriguez urges the presidente to convert the island's colonial fort into a dungeon to question terror suspects in, to have 10 people killed by soldiers to motivate people to cooperate with the investigation, and to enact martial law to remove any civil rights that impede the investigation's progress.
  • Under the police strategy, Comrade Vasquez urges the presidente to place 10 people under arrest to instill a fear of the police force in the general public, to establish a Secret Police to conduct investigations, and to turn the island into a police state so that the investigators won't have to worry about their suspects' civil rights.
  • Under the civil strategy, Penultimo urges the presidente to issue an early election to prove that Tropicans support the government, have at least 3 media buildings on the island to allow journalists to conduct independent investigations, and approving 3 private businesses on the island so that citizens will have just as much to lose in a terrorist attack as the presidente would.

Whatever strategy is chosen, each task that's completed for it will give Penultimo another clue into the identity of the bomber and give the presidente an opportunity to blame a person for the bombing.

The first clue is that the terrorist is bald and wears a uniform.

  • If the presidente blames Sheik Sallim, he'll get very sad and say that he was at home with his wives when the bomb went off. Being wrongly accused like this causes Middle Eastern relations to plummet to 0.
  • If the presidente blames Reverend Esteban, he'll say that he doesn't believe in material warfare and that Penultimo can attest that he was giving a sermon when the bombing happened. Being wrongly accused like this causes a 20 point drop in respect from the religious faction.
  • If the presidente blames El Diablo, he'll say that he'd never do anything to hurt Tropico and that he wasn't even in the country when the bomb went off. Being wrongly accused like this causes a 10 point drop in respect from the nationalists.
  • If the presidente blames no one, Ambassador Crane will say that US is angry at Tropico's perceived lack of effort in the war on terror and that the nation is cutting off all foreign aid to Tropico.

The second clue is that the terrorist wears earrings.

  • If the presidente blames Sunny Flowers, she'll agree that she wants less buildings but makes it clear that she's too peaceful to bomb any. Being wrongly accused like this causes a 20 point drop in respect from the environmentalists.
  • If the presidente blames Miss Pineapple, she'll explain that if she was responsible for the bombing, she'd be smart enough to mislead the investigation into thinking someone else did it. Being wrongly accused like this causes a 20 point drop in respect from the intellectuals.
  • If the presidente blames Sheik Sallim, he'll be furious and humiliated at the presidente saying he wears earrings. Being wrongly accused like this causes the price he's willing to pay for Tropico's oil products to drop by 75%.
  • If the presidente blames no one, Agent Sasha will say that USSR is angry at Tropico's perceived lack of effort in the war on terror and that the nation is cutting off all foreign aid to Tropico.

The third clue is that the terrorist has a tattoo. Given all the clues, the only suspect Penultimo can come up with is El Diablo. However, El Diablo angrily denies the accusation, causing a 30 point drop in respect from the nationalists. He also points out that all Penultimo's "clues" come from articles in Donald Pynch's newspapers.

With Pynch's media empire pointing the blame squarely at El Diablo, Ambassador Crane says that entire world is threatening to place an embargo on Tropico unless he's arrested within 2 years. However, El Diablo says he knows someone who works for Donald Pynch and is willing to betray him for $72,000. Once this bribe is paid, El Diablo learns that Pynch has a stash of data called "TerrorLeaks" which proves his (and Tropico's) innocence. In order to convince Pynch to release the data, El Diablo comes up with a plan; by using a shipment of 500 weapons and a number of greeting cards signed by Pynch, Pynch can be made to look like he's personally supplying the terrorists with weapons. Once the weapons are ready, Pynch will declare Tropico's innocence.

Presidente vs. ZombiesEdit

  • Island: Costa del Limbo
  • Starting Year: 1976
  • Synopsis: Seemingly apologetic about defaming Tropico, Donald Pynch offers to cut the presidente in on his profits by expanding his media empire to the island. But the multitude of strange signals emanating from the antennas start having a strange effect on the islanders.
  • Strategy:

Donald Pynch opens the mission by apologizing for falsely accusing Tropico for terrorism, saying that he'll pay for a free Power Plant for the island and will send 6 college-educated women to help run it. It turns out he has an ulterior motive for his generosity; he wants to develop Tropico into a media center to expand his empire into the Caribbean. However, he needs to prove to his board that Tropico has this potential. To do this, he offers $20,000 if the island builds 2 Radio Stations within 2 years and, afterwards, offers $35,000 if 2 TV Stations are built within 3 years. Once the stations are built, he offers $40,000 to build a Business Center within a year. With all this done, Tropico will be the media capital of the Caribbean and will start earning $7000 every year in profits.

However, awhile after the stations are built, people on the island begin acting strange. Penultimo will report a random, seemingly pointless worker strike and El Diablo will, suspiciously, say that Tropico needs more "BRAINS" to be strong and that he's invited a hundred Chinese immigrants to settle on the island. Miss Pineapple is the only one who seems aware of the effects the radio waves are having on people. Having secured funds from Pynch, she offers $20,000 to build an array of 5 Radar Dishes and $40,000 to build a Nuclear Power Plant, which she figures should be enough to cancel out the effects of the waves.

Unfortunately, something goes wrong. Instead of curing people of the effects, the nuclear-powered dishes make matters all the worse, overtly turning people on the island into zombies. Over time, the zombies start having different effects. Some of them opt to become rebels, educated ones have a chance of losing their educations, and a group of them will decide to emigrate from Tropico for no reason. Donald Pynch naturally discusses the zombies in his sensationalist news stories, making the world worry about the infestation. General Igor Fedorov in particular says the USSR has intercepted the zombies who chose to leave the island and, worried about the infestation spreading, have decided to invade Tropico in 5 years if the zombies aren't taken care of.

As it turns out, Sunny Flowers knows how to handle zombies; with plants. Every month that citizens are working in Bio Farms or Horticulture Stations, the number of zombies will drop some. Later on, she'll say that building a Botanical Garden will enhance the effect further. Of course, events spring up which also affect matters.

  • Reverend Esteban will ask that the presidente establish an Inquisition to reach the BRAINS of the people. Denying him this will cause religious-minded zombies to attack and kill several people.
  • After the presidente begins building plant-based buildings to combat the zombies, zombies will begin setting fire to them every month.
  • Even as a zombie, Comrade Vasquez is worried about the welfare of other zombies. He asks for 2 Apartment Blocks to be built specifically with zombies in mind (and will cause anyone who lives in them to become a zombie too) within 6 months. Denying him this will cause communist zombies to kill 15 capitalists.
  • Miss Pineapple points out that having lots of people jumping simultaneously should cause an earthquake. Knowing this, the zombies begin using the technique once every year to disrupt the island.

Also, you can order all citizens (except the 4 palace guards) to be killed, and you will most likely win. If you run out of money, you can issue the Print Money. 

The Earth WarriorsEdit

  • Island: Isla de Pieta
  • Starting Year: 1978
  • Synopsis: The presidente must rule an island dominated by radical environmentalists who are - in turn - dominated by Donald Pynch and his manipulative (and often false) news stories.
  • Strategy:

Sunny Flowers opens the mission by stating that she and the other environmentalists are part of the Earth Warriors Network, who run the island. In a way, she's correct; this island starts with many unique features, an abnormally large number of environmentalists being one of them. It also starts with a Power Plant, a lot of factories, some Logging Camps, a couple Garbage Dumps, and four fisherman's wharves.

Unfortunately, the environmentalists don't appreciate the island's heavily developed economy. As soon as the mission starts, Sunny says that Donald Pynch's newspaper claims that Tropico's fishing industry is leaving whales with nothing to eat. Believing this story, she asks that all the wharves be destroyed. If this isn't done, the environmentalists will instigate strikes over the next 3 years. After the whales are seen to, she acts for food for Tropicans themselves, wanting to raise the average food happiness on the island to at least 70%.

Next up, Sunny will read that Donald Pynch is coordinating a global environmental effort called the Clean Skies Project and that the environmentalists want the island's power plant destroyed or they're start staging eco-protests. After this, she'll say that the Project has been criticized as being against electricity; to prove their critics wrong, the environmentalists want to build a Solar Power Plant on the island to generate 150 megawatts of green power. Once this is done, they'll turn their sights on the island's dumps, saying they want the landfills destroyed or they'll start strikes over the next 5 years. Of course, it's a good idea to replace the dumps with a Water Treatment Plant, especially since their next demand is to raise the island's average environmental happiness to 60%. Once all this is done, Sunny says that the environmentalists can now move on the second stage of their plan; this time, they want all the island's factories and industrial buildings shut down, threatening to start some fires if their demands aren't met. If at least two factories survive the arson attacks, Antonio Lopez will applaud the presidente's efforts to save the island's industry and wire $20,000 to their Swiss bank account in thanks.

All of this work has an upside; once it's done, Penultimo will inform the presidente that Tropico's "bio" image has got the world's attention and has raised the price of Tropico-made goods by 20%.

Along with her main demands, Sunny also offers the presidente optional tasks for earning money and respect.

  • First, she asks that 2 Fish Farms be built, believing them to be places for fish to play in. Building them will improve environmentalist relations by 5 and earn the presidente $10,000 in Swiss bank funds.
  • Next, she wants a Botanical Garden to watch sunsets from. Building it will improve environmentalist relations by 10 and earn the presidente $5,000 in Swiss bank funds.
  • Finally, she'll want a City Park, realizing that the island doesn't have one only after scheduling to meet a date in one. Building it will improve environmentalist relations by 15 and earn the presidente $12,000 in Swiss bank funds.

By this time, General Igor Fedorov has learned about how Tropico's environmentalists are behaving and - thinking that mind control is the cause - asks that the presidente have $50,000 to show that they're still in control of their minds and the island. Once this is proved, Igor tells the presidente that the Earth Warriors Network is being controlled by "David" Pynch (likely a developer's mistake) and is using "psychic toucans" to mind control its members. Soon afterwards, he says that he's discovered that the toucans' psychic powers work by manipulating people's imaginations. Knowing this, he says that Tropico must build three High Schools that give students military educations to ground down the populace's ideals and imagination.

Once freed from the Earth Warriors Network's mind control, Sunny warns that the organization will likely take up arms against Tropico and that the military should be raised to 30 members. Along with an influx of rebels and attacks, one environmentalist plants a bomb in the docks. Since the docks can't be destroyed, his demands must be met; either Tropico must donate $10,000 to the World Forest Fund or all the island's Logging Camps must be demolished. To truly combat the Earth Warriors Network, Fedorov urges the island to have 10 professors to devise a way of stopping their psychic toucans. The plan they come up with is building Babel Tower to provide the toucans with the high nesting ground that they favor then feeding and caring for them so the toucans start working for Tropico instead of Pynch.

The Show Must Go OnEdit

  • Island: Tierra de la Venganza
  • Starting Year: 1980
  • Synopsis: Having been freed from mind control, Donald Pynch relates that the Conclave is planning to use subliminal messages to take over the world. The only way the presidente can thwart the organization is by building the biggest and most popular entertainment empire in the world to keep people from tuning in to Conclave-controlled media.
  • Strategy:

Donald Pynch - now free from the Conclave's control and hungry for revenge against them - joins the presidente to help them create a telecommunication empire big enough to stop the Conclave's plan. First, he says the island will need 10 teachers to give it an educational edge. Although he specifies high school teachers, grade school teachers count too, allowing you to build a single high school and two grade schools to meet the requirement.

Once all the teachers are in place, the next step is to build the island's Telecom HQ. If it's not 1986 yet, you may have to wait awhile. It's a good idea to build and staff a college at this point, as you'll need many educated citizens later on. Once the HQ is built, Donald offers the presidente a chance to win the "Best Call Center in the Caribbean" award by having 50 Office Workers on the island. Winning the award will earn the island $50,000 and the presidente another $50,000 in Swiss bank funds. More importantly, he'll say that the island should start producing its own designer line of phones. This requires first a fully-staffed Museum of Modern Art (to design the phones) then an Electronics Factory (to produce 500 units of them).

While the phones are being produced, the presidente will receive a strange letter, apparently addressed from Penultimo, that claims the presidente is offering to sell people islands for $10,000. This is, of course, a scam, and the presidente isn't the only target; such letters have been sent all around the world. Donald will urge the presidente to monitor the internet to catch the scammers. Every 4 years the scammers continue to operate, foreign relations will drop by 5.

After all the phones are shipped out, the Conclave will move on to creating mobile games. To combat this, Penultimo gets in touch with Lord Scott, a European game developer who's willing to work for Tropico if the presidente builds him a real-life castle. He develops the game "Angry Toucans," which becomes a hit in Tropico but disappoints everyone else due to the lack of any actual toucans in the game. To make up for it, the island will need to build 2 zoos to breed enough toucans to ship one with every copy of the game.

Next up, Donald will want to start "The Tropico Factor," an international music show, requiring the island to build a TV Station. After it's built, he'll want the presidente to choose a host for it. The host will earn a lump sum of money up front, plus some for every Office Worker.

  • Sunny Flowers will earn the show $3,000, plus $25 for every office worker. She's the best choice if the island has 40 or less office workers.
  • Penultimo will earn the show $2,000, plus $50 for every office worker. He's the worst choice in any case.
  • Miss Pineapple will earn the show $1,000, plus $75 for every office worker. She's the best choice if the island has 40 or more office workers.

Awhile after the host is chosen, Donald will suggest giving them private lessons in something to make them better.

  • Public speaking lessons will raise the respect of all factions by 5.
  • Singing lessons will raise the respect of all factions by 10.
  • Dancing lessons will lower the respect of all factions by 10.

Several months later, the Conclave will post compromising pictures of the presidente on social network sites, dropping all factional respect by 15 until the island bans social networks. Also around this time, the TV show will have a winner; Miss Busoms. Donald comes up with the idea of using her fame to get her into the Conclave, requiring the presidente to hire 3 Secret Agents to help train her in espionage. Once trained, she'll manage to sneak into the facility, follow an important-looking man in a lab coat, and steal some blueprints for a Space Program.

Jumping at the chance to use the Conclave's technology against them, Donald tasks the presidente with building the space program so that the Conclave's satellite can be infiltrated. He also suggests building a Weather Station to ensure the program operates successfully, reducing the price of the program by 20%. Unfortunately, in order to dock with the satellite, the ship will require an advanced docking module. An old version of the module is in a Russian scrap yard, the owners of which are willing to trade it for 300 units of cars to scrap. However, as soon as Tropico builds a Car Factory, it will explode and Miss Busoms will reveal that she's actually working for the Conclave, requiring the factory to be rebuilt. Once the cars are exported and the module received, Donald Pynch will be able to access the Conclave's satellite, broadcasting the Conclave's plan and salvaging some data that indicates that Dr. Steinschneider isn't dead and, in fact, is now the leader of the Conclave.

Early on in the mission, an old American lady ruins her Tropican-made phone by microwaving it than demands $10,000 from Tropico for not putting a warning label on the phone telling her not to do so. If she isn't paid the money, she'll later demand $50,000 and will threaten to sue if not given the cash. If the presidente allows her to take matters to court, the judge will simply rule for Tropico to replace her phone and pay her legal fees, totaling only $1,000.

Before The StormEdit

  • Island: Isla de Sentencia
  • Starting Year: 1981
  • Synopsis: As it turns out, Dr. Steinschneider faked his own death and used his mind-control technology on the Conclave in order to use the organization to try and take over the world. The presidente must try to get the US, the USSR, and the media on their side, all while the Conclave races to do the same.
  • Strategy:

To get the USSR on your side, all Penultimo says all you'll need to do is send them 2,000 units of rum (or spiced rum). It's a good idea to build a Rum Distillery quickly because, several months later, Dr. Steinschneider reveals that he intends to send the required rum first, using an invention that creates 10 units of rum every month. As the scenario goes on, he improves his invention several times so that it makes more and more rum.

Unfortunately, when all the rum is shipped out, Agent Sasha expresses disappointment at the bribe and says that what the USSR really needs is a market; they're willing to ally themselves with whoever imports 5,000 units of Soviet resources. Naturally, the doctor creates (and steadily improves) an invention to start using Russian resources as well. One of the best ways of importing USSR resources is with a Car Factory, which uses both iron and bauxite, both from the USSR. Another good idea might be to build a Nuclear Power Plant; not only does this import uranium from Russia, it'll produce power. This comes in handy because, after the USSR is allied with, Penultimo will say that General Igor Fedorov will need 1000 megawatts for his submarine and is willing to lend his strategic knowledge to whoever can produce the power first.

Next, Donald Pynch will want a network of satellites to help him launch a music channel. He'll need a Space Program, 2,000 units of electronics (which he's willing to give $5,000 in Swiss bank funds as an added bonus for), and $50,000 to cover the satellite launching costs. Unfortunately, not only does the doctor work to complete all these tasks too, he also starts inventing devices to disrupt the island's chances of beating him.

  • His first invention is the "communist ray," which causes people on the island to demand higher wages. This is simulated by the island's minimum wage steadily rising every so often. To counteract the ray's effects, Antonio Lopez suggests hiring 20 citizens as Office Workers to make them glad to even have a job. If this is done, the minimum wage will stop increasing and the presidente will get $5,000 in their Swiss bank account.
  • Next, he'll invent the resource depleter, which completely eliminates all of the island's natural resources.
  • His final invention is the treasury evaporator, which will cause Tropico's money to steadily disappear. Penultimo notes that, in his insane haste, the doctor forgot to install a heat capacitor on this device; once $100,000 has been evaporated from the treasury, the device will overheat and stop working.

For the final task of the mission, the US says they'll only ally themselves with the presidente when they "provide freedom and liberty for all nations around the world." A couple months later, Penulitmo deciphers this to mean that the US just wants $100,000. Once this is paid, they'll join Tropico's fight against the Conclave and the mission will be won.

At one point in the mission, the doctor creates a device to turn General Fedorov's supplies into buffalo cheese, which his men are allergic to. Penultimo offers the chance to build 3 sanatoriums, each surrounded by 6 gardens, within 4 years to help cure the soldiers. If this is done, Fedorov will send $20,000 to the presidente every year for 10 years in gratitude.

1984Edit

  • Island: Fin del Mundo
  • Starting Year: 1984
  • Synopsis: With the world turned against them, the Conclave destroys the global economy and starts working on taking down the presidente. The presidente must gather resources and go on the offensive to crush Dr. Steinschneider and the Conclave once and for all.
  • Strategy:

Using their influence, the Conclave has destroyed the world's economy, requiring Tropico to act fast. If $50,000 of exports can be shipped within 4 years, Tropico will be able to establish its economy, raising export prices by 10% and the tourism rating by 10. If not, the export prices and tourism rating will fall by that much instead. Donald Pynch offers to help by using his media empire to promote Tropico's economy; he can promote either oil, tourism, or gold.

  • Promoting oil raises the export price of crude oil by 30%, but the Nationalists will be upset at the deal with foreign-based media and the Environmentalists won't like promoting fossil fuels, reducing the respect of both factions by 20.
  • Promoting tourism raises the spending limit of tourists by 30%, but the Intellectuals consider Pynch and his media corrupt and the Militarists don't approve of the security risk tourists causes, reducing the respect of both factions by 20.
  • Promoting gold raises the export price of gold and jewelry by 30%, but the Loyalists will be upset at the presidente accepting another's help and the Religious consider Pynch to be "the devil," reducing the respect of both factions by 20.

After that, Penultimo says there are going to be a lot of people (200) to protect the important people on the island (Such as Presidente and himself). Antonio Lopez gives several plans to increase imigration . His sugestions are: Business Centers for Capitalists, Cathedrals for religious, advanced Electronic factory using Dr. Steinschneider's old blueprints for loyalists and making the minimum wage $15 for generic ones. Later, the doctor will infiltrate Tropico with frogs, and you will have to take care of them with  either goats (6 organic ranches), SWAT (12 SWAT members), or build 2 Radio stations. After that, General Federov will tell you to get information about the conclave, and you can pay $50k or spy on the KGB and CIA (A Fully Upgraded Telecom Center). After that, the doctor will have a lazer, and blow up some buildings. Penultimo will ask you if you want Federov's help, Pynch's help, or come up with your own plans. Penultimo will also tell you to build 50 shanties to protect the important buildings, and you will get free shanties, and $10,000 in your Swiss Bank Account. 

Pynch will want you to build 4 new Solar Plants to shoot the beams back at them. It turns out that the doctor re-reflected the lazer, so Pynch descides to build a Babel Tower to brainwash people. The doctor then upgrades the machine to set fires nearby the lazer strike. 

Fedorov Will want you to build a Nuclear Program to Launch a Missle to the Doctor's base. but unfortunately the good doctor will inform you that he has detected the missile and was able to destroy it.after that he will target your Nuclear program and sucessfully destros it. So Fedorov wants you to build a Space Program to sent a small space ship to deliever a missle to the moonbas'es onl weak spot. "the Exhaust vent".

DLC MissionsEdit

The New SpartaEdit

You will start off being notified that you have declared war on a neighboring island, and you will recieve money from every military supporter every year. 

PlantadorEdit

  • DLC Required: Plantador
  • Island: Aeonita
  • Starting Year: 1930
  • Synopsis: After waking up with amnesia on an eerie island populated by backwood yokels, the presidente takes charge and begins a campaign of research into the island's eldritch mysteries.
  • Strategy:

Gods of EconomyEdit

  • DLC Required: Quick Dry Cement
  • Island: Isla Divina
  • Starting Year: 1960
  • Synopsis: Housing is the next big thing as the presidente builds houses for cash but has to keep the two gods on the island happy.
  • Strategy: Penultimo tells that the housing market is gone up the to start by 30 houses and earning $5,000 for ever house built. Then Antonio Lopez tells that bungalows and hotels are free to attract tourists. Later Ambassador Crane tells that the US wants results and if all 30 houses are built by 2 years the island will receives $30,000. After building the 30 houses Penultimo says they need to build 15 apartments and earning $11,000 for ever apartment built. A side mission is to have 3 cement factories to reduce build time by 50%. Later Penultimo says that there is a Volcano God and if there is more than $50,000 in the treasury for three consecutive month a disaster will occur. Later, Brunhilde Van Hoof will start to send $10,000 for "divine communication". To make matters worse, Brunhilde Van Hoof will block your source of nails which will limit the quick build options. To get 1 quick build 5 tourists will need to come to the island. Later a Wind God will bring tornadoes as a "protest". To make matters more worse Brunhilde Van Hoof says that the island was suppose to get $30,000 and now get this amount. The last mission is to have 100 building from the housing category and you will get $300 from all housing built ever year.

Pirate HeavenEdit

Penultimo opens the misson by saying that the island may have been inhabited by pirates and if so the Pirate King who ruled them must have been the Presidentes ancestor so he says that they need to build a childhod musem to look for the Pirate Kings diary to prove this. After that you unlock the Smuglers Hut and Penultimo asks that you build one. After which however Brunhilde Van Hoof informs you that if you continue to turn Tropico into a pirate setlement an invasion force will end be sent to end the Presidente's rule if the Pirate Index reaches 100. But Penultimo then says that UNESCO has a pirate heritage programme and that if that reaches 100 then Tropico will be safe.

MegalopolisEdit

  • DLC Required: Megalopolis
  • Island: Tierra de la Luna
  • Starring Year: 1950
  • Synopsis: The presidente enters a competition to create the greatest city in the world.
  • Strategy:

The mission begins with Sunny Flowers explaining that there is a competition for The Most Beautiful City in the World and giving the objective to earn 1000 city points.  At the Palace, Penultimo explains that the city is scored by the following criteria:

  • 1 point for each citizen that has no job or home
  • 3 points for each citizen who has a home or job
  • 7 points for each citizen who has a job AND a home

Penultimo also claims to have pulled some strings to get citizens and homes for cheap.  At the Docks, an objective from China will allow you to buy the following:

  • High-quality extra-durable immigrants ($4000; +30 immigrants)
  • Extremely competent and wise sages ($8000; +30 college-educated skilled immigrants)
  • Heaven and Earth combo ($7000; +20 immigrants and 2 Conventillo for free)
  • Unofficial bribe ($5000; 200 City Points)
  • Offical bribe ($20000; 1000 City Points)
  • Dim Sum ($10; 5 City Points)
  • Nothing (Objective will close and reappear after a short time)

Working towards 1000 city points, occasional objectives will allow for earning additional city points.  Sunny Flowers' request for 10 gardens will earn 50 city points.  Comrade Vasquez's request for an increase in overall happiness by 5 will earn 500 city points.

Once you reach 1000 city points, Sunny will reveal the final objective: Reaching 20000 city points before the competing city of Norilsk.  Shortly afterwards, Agent Sasha will claim that competing against Norilsk is unnacceptable, reducing USSR relations by 60 and the USSR will send rebels every year.  Depending on your current relations with the USSR, this reduction could be enough to put your city under an Embargo and/or a threat of invasion.  After several months, there will be an opportunity to pay $15000 to remove the rebel threat, but the relationship damage will remain until repaired.

Opportunities to gain additional city points will continue to present themselves over time, some being time-sensitive.

  • Building 20 new Conventillos within 3 years
  • Having 50 intellectuals within 5 years.
  • Having 150 buildings (not including shacks) within 5 years (2000 city points)
  • Building 20 new Gardens (100 points)
  • Increase the number of High School educated citizens by 20
  • Increase the number of College educated citizens by 10 (500 city points)

Once you reach 20000 city points, the mission is complete.

The Masked AvengerEdit

  • DLC Required: Vigilante
  • Island: Criptónia
  • Starring Year: 1950
  • Synopsis: People on the island know him as El Presidente, their absolute ruler. Little they suspect that he is also the Masked Avenger, the mysterious dashing rogue that wages war against crime, rebels and political dissidents.
  • Strategy:

When this mission begins, Penultimo will ask what animal should bite you to determine your superhero name and characteristics. The choices are:

  • Llama (The embodiment of Tropican spirit)
  • Shark (The vicious sea predator)
  • Toucan (My personal favorite)

Depending on your choice, you will then be tasked with building a structure to serve as your superhero base.

  • Llama = 4 Ranches
  • Shark = 2 Fisherman's Wharfs
  • Toucan = Wind Turbine

Once your structure is built, Penultimo ask you to choose your superpower from the following:

  • Fire Power! (Stronger fire will increase industrial productivity by 10%)
  • Mind Power! (Tropicans will educate twice as fast)
  • Time Power! (Construction workers will work twice as fast)

After choosing a superpower, Penultimo will present options for your sidekick. In order to get your sidekick of choice, you’ll will have to fulfill his conditions:

  • Father Esteban (Wants 2 churches)
  • El Diablo (Wants Police Office)
  • Gen. Rodriguez (Wants Armory)

With your superhero persona, base, superpower, and sidekick all sorted out, Penultimo will introduce phase 2 of the plan. Three orchestrated troubles will appear as objectives outside the palace:

  • Defeat the Criminals: Criminals come to the island. Your sidekick reveals blueprints for the Labor Camp. Resolve this objective by having less than 5 criminals free on the island. (If your sidekick is El Diablo, he can resolve this immediately)
  • Crush the rebels: Rebels come to the island. Having less than 3 rebels remaining will resolve this objective. (If your sidekick is Gen. Rodriguez, he can resolve this immediately) 
  • Subdue the Economy Crisis: An economic crisis will commence, reducing all commodity prices by 10%. The only way to resolve it is to produce $100,000 worth of goods to export at the crisis-lowered prices.

Eventually, Penultimo will reveal himself as Ultimo, your arch-enemy, harbinger of doom. He’ll regularly harass you with superpowers of his own, inciting various disasters, depending on your superhero choices.

Miss Pineapple will suggest that in order to defeat Ultimo, his weakness will have to be discovered and offers 3 options:

  • 10 Professors to draw theories on Ultimo’s past
  • 5 Radio Dishes to tap on Ultimo’s communications
  • 3 Expensive Movie Theaters to watch every Superhero movie (Note: A recent patch on Xbox changes this to 10, despite having a limit of 5 Movie Theatres, therefore making this impossible on Xbox)

Once the objective is complete, Miss Pineapple will reveal how to defeat Ultimo and the final objective to win the mission (possibly different, depending on previous choices)

  • Have 5 High Schools within 24 months
  • pay 200,000$ in order to send penultimo into a university within 36 months

The Big Voodoo ShuffleEdit

  • DLC Required: Voodoo
  • Island: Isla Encantada
  • Starting Year: 1970
  • Synopsis:
  • Strategy:

The Communist Propaganda CompetitionEdit

  • DLC Required: Propaganda
  • Island: Isla de Guerra
  • Starting Year: 1970
  • Synopsis:
  • Strategy:

Peace, Love, and UnderstandingEdit

  • DLC Required: The Academy
  • Island: Isla de la Verdad
  • Starting Year: 1970
  • Synopsis:
  • Strategy:

How I Learned to Love the BombEdit

  • DLC Required: Apocalypse
  • Island: Isla de Extrano Amor
  • Starting Year: 1970
  • Synopsis:
  • Strategy:
  • Missions starts with Sasha asking you to build and Nuclear Shelter - NOTE  mission will fail if not completed by the year 2000. However You can spend a good 7 years building an economy before completing a Nuclear bomb shelter.  
  • After building the bunker -  Natasha says Nuclear war is immanent, therefore you have to convince 4 difference factions to enter the bunker without causing a panic- 
  • you are then given special tasks to convince factions. These consist of choosing between 2 factions and completing a specific task. Once you have completed a task for one faction; the faction you ignored will despise you and this will result in a faction disaster. The easiest way to overcome this is to ensure they are happy before completing the task and then changing the nuclear bunker setting to favour said faction.
  1. Communists or Capitalists: if you choose Communists you must then hire 12 miners (then they may ask you to complete another task I didn't go this route) If you choose Capitalists you must export 1500 units of Gold. After that they demand 10 bankers as well. They will now enter your shelter and you will have a faction disaster.
  2. Loyalists or Intellectuals: if you choose Loyalists they will go underground and Intellectuals will protest. If you choose intellectuals they will ask for 5 radar dishes to be built. They will then go under ground. This will lead to another faction disaster.
  3. Militarists or Religious: If you choose Militarists you have to export 3000 weapons and issue 5 kill orders. If you choose Religious you must build Christ the Saviour (then they may ask you to complete another task I didn't go this route). You will get your 3rd a faction disaster.
  4. Nationalists or Environmentalists: Nationalists want a Nuclear power plant. Environmentalists was 6 wind turbines. That is the standard ending.
  • On the year of 1989 an Old Mayan Witch will pop up saying she knows how to avoid Nuclear Bomb. If you agree to listen she will tell you that she needs 15k for her info and livin expenses.
    • Then the says you need to build your own nuclear programme by 2000, for an alternate ending.
    • If you ignore her she curses you.

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