To gain independence The Colonial Era is the first Era in Tropico 5, preceding the World Wars Era.

During this era, Tropico is not its own republic but a colonial holding of the Crown, who appoints a governor to run the island. Though governors don't have to worry about elections or rebellions, they have only a set period of time to rule known as a mandate; once a governor's mandate is expired, they will be replaced by the Crown. Governors can do tasks for the Crown to negotiate extensions on their mandate, but the ultimate goal of a governor is to incite a revolution, declare the island's independence, and become its first presidente.

To gain independence you must first gain 51% Popular support. Once you have gained that you can go back to your palace where you should have a quest. Lord Oaksworth will then give you two choices; either pay which will add an amount to your sovereign debt depending on your crown relations or you can violently gain independence. the crown will send royal guards to your island.

If you accept the sovereign debt or win the battle you will advance to the world wars era.


DLC/ Expansion Buildings Edit

Tropico 5: Espionage Edit

Tropico 5: Waterborne Edit


  • Building Permit
  • Census
  • Disaster Relief Fund
  • Extra Rations
  • Mardi Gras
  • Martial Law
  • Military Drills
  • No Free Lunch
  • Right to Arms
  • Tax Cut
  • Urban Development
  • Wealth Tax




  • The Sickle: Farm Upgrades
  • Cowboys: Ranch Upgrades
  • The Shovel: Mine
  • The Trigger: Military Fort
  • Foremen: Managers with Productivity Skills
  • Planks: Lumber Mill
  • Paper: Newspaper
  • Red Tape: Census, Urban Development and Building Permit edicts
  • Constitution: Voting Rights, Religion and State, and Armed Force options in Constitution
Buildings (Tropico 5)
Infrastructure Construction OfficeDockElectric SubstationGeothermal PlantMetro StationNuclear Power PlantRPalaceUParking LotPower PlantSmuggler's DockW Teamster's OfficeTidal Power PlantWWind FarmD/P
Raw Resources Automated MineFactory FarmFishing TrawlerWHydroponic FarmRLogging CampMineROil RefineryROil WellROyster FarmWPlantationRanchWharf
Industry (Goods) CanneryCreameryDFashion CompanyRFurniture FactoryLumber MillRPharmaceutical CompanySteel MillRTextile Mill
Industry (Luxury Goods) Chocolate FactoryCigar FactoryElectronics FactoryJewelry WorkshopRRum DistilleryVehicle FactoryR
Residential ApartmentCountry HouseFloating ApartmentWHouseMansionModern ApartmentRShackTenement
Entertainment & Environment Beach SiteCineplexCircusFast Food JointD/TGardenNational ParkRestaurantTavernWaste Treatment Plant
Luxury Entertainment Ancient RuinsBathysphereWCabaretCasinoDolphinariumD/PGlass Bottom RestaurantWHang Gliding ClubMuseumNight ClubOpera HouseStadium
Tourism AerodromeRAirportRBeach VillaRCabana VillageCabinCountry HotelCruise ShipEconomy HotelFamily ResortHaciendaHistoric InnSpa HotelR
Welfare & Media AsylumDUCathedralCatholic MissionChurchClinicGroceryHospitalInquisitionD/M UMinistry of InformationEUNewspaperRPolice BlimpEPolice StationSecurity CheckpointESupermarketRTV Station
Research & Education CollegeHigh SchoolLibraryObservatoryRadarEScience LabSupercomputerD/M
Economy & Foreign Relations BankCustoms OfficeUDrydockR UEmbassyRLighthouseUOfficeOffshore OfficeWSmuggler's DockWSpy AcademyEU
Military Aircraft CarrierArmy BaseRBarracksDefense HQD/TUDrone CommandEUDungeonEFortressD/MGiant LaserD/PGuard TowerMechanized GarrisonEMilitary FortRMinistry of InformationENuclear ProgramRNuclear SubmarineWUPolice BlimpRadarERanger CorpsESpace ProgramRSecurity CheckpointSupermax PrisonSpy AcademyE
W: Requires Tropico 5: WaterborneE: Requires Tropico 5: EspionageP: Requires Tropico 5: Paradise LostM: Requires Tropico 5: Epic MeltdownT: Requires Tropico 5: Hostile TakeoverD: Requires DLCU: Unique Building • R: Requires Research
Tropico 5
Concepts BuildingsEdictsFactionsPowersCharactersResearchSwiss Bank AccountPresidenteTropicansTouristsDynastyEraEconomy (Tropico 5)Budget
Missions MainDLC
Expansions DLCWaterborneEspionageParadise LostEpic MeltdownHostile Takeover